aboutsummaryrefslogtreecommitdiff
path: root/basys3/basys3.srcs/ppu_sprite_fg.vhd
blob: 94fecaae8500bd6fc87a5710ff1711043ec310ed (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
library ieee;
use ieee.std_logic_1164.all;
use ieee.std_logic_unsigned.all;
use ieee.numeric_std.all;
use work.ppu_consts.all;
use work.ppu_pceg_consts.all;

entity ppu_sprite_fg is -- foreground sprite
	generic (
		IDX : natural := 0); -- sprite index number
	port(
		-- inputs
		CLK : in std_logic; -- system clock
		RESET : in std_logic; -- reset internal memory and clock counters
		PL_STAGE : in ppu_sprite_fg_pl_state; -- pipeline stage
		PL_HIT : in ppu_sprite_fg_hit_pl_state;
		OE : in std_logic; -- output enable (of CIDX)
		X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
		Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
		FETCH : in std_logic; -- fetch sprite data from TMM
		VBLANK : in std_logic; -- fetch during vblank

		-- internal memory block (FAM)
		FAM_WEN : in std_logic; -- VRAM FAM write enable
		FAM_ADDR : in std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0); -- VRAM fam address
		FAM_DATA : in std_logic_vector(PPU_FAM_DATA_WIDTH-1 downto 0); -- VRAM fam data

		-- used memory blocks
		TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0);
		TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0);

		-- outputs
		CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0); -- output color
		HIT : out std_logic); -- current pixel is not transparent
end ppu_sprite_fg;

architecture Behavioral of ppu_sprite_fg is
	component ppu_sprite_transform port(
		XI : in unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- pixel position relative to tile
		YI : in unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- pixel position relative to tile
		FLIP_H, FLIP_V : in std_logic; -- flip sprite
		XO : out unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- new pixel position relative to tile
		YO : out unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0)); -- new pixel position relative to tile
	end component;
	component er_ram -- exposed register RAM
		generic(
			ADDR_W : natural := 2; -- ADDR line width
			DATA_W : natural := 2; -- DATA line width
			ADDR_LOW : natural := 16#0000#; -- starting address
			ADDR_RANGE : natural := 16#0002#); -- amount of valid addresses after ADDR_LOW
		port(
			CLK : in std_logic; -- clock
			RST : in std_logic; -- async memory clear
			WEN : in std_logic; -- write enable
			ADDR : in std_logic_vector(ADDR_W-1 downto 0); -- address line
			DATA : in std_logic_vector(DATA_W-1 downto 0); -- data input
			REG : out std_logic_vector((ADDR_RANGE*DATA_W)-1 downto 0)); -- exposed register output
	end component;

	-- TMM in/out temp + registers
	signal T_TMM_ADDR, R_TMM_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0');
	signal T_TMM_DATA, R_TMM_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0) := (others => '0');

	-- auxiliary signals (temp variables)
	signal T_CIDX : std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0) := (others => '0'); -- output color buffer/register
	signal INT_FAM : std_logic_vector(31 downto 0);

	-- FAM aliases (docs/architecture.md#foreground-attribute-memory)
	alias FAM_REG_FLIP_H is INT_FAM(31); -- Flip horizontally
	alias FAM_REG_FLIP_V is INT_FAM(30); -- Flip vertically
	alias FAM_REG_POS_H is INT_FAM(29 downto 21); -- horizontal position (offset by -16)
	alias FAM_REG_POS_V is INT_FAM(20 downto 13); -- vertical position (offset by -16)
	alias FAM_REG_PAL_IDX is INT_FAM(12 downto 10); -- Palette index for tile
	alias FAM_REG_TILE_IDX is INT_FAM(9 downto 0); -- Tilemap index

	signal SPRITE_ACTIVE : std_logic := '0'; -- is pixel in bounding box of sprite
	signal PIXEL_ABS_X, PIXEL_ABS_Y : integer := 0; -- absolute pixel position (relative to FG canvas instead of viewport)
	signal PIXEL_BIT_OFFSET : integer := 0; -- pixel index within word of TMM
	signal TILE_PIDX_X, TRANS_TILE_PIDX_X : unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0) := (others => '0'); -- xy position of pixel within tile (local tile coords)
	signal TILE_PIDX_Y, TRANS_TILE_PIDX_Y : unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0) := (others => '0'); -- xy position of pixel within tile (local tile coords)
	signal TRANS_TILE_PIDX : integer := 0; -- index of pixel within tile (reading order)
	signal TILEMAP_WORD : unsigned(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0');
	signal TILEMAP_WORD_OFFSET : integer := 0; -- word offset from tile start address in TMM
	signal TMM_DATA_COL_IDX : std_logic_vector(PPU_PALETTE_COLOR_WIDTH-1 downto 0); -- color of palette
	
	signal TMM_ADDR_EN : boolean := false;
begin
	-- FAM memory
	FAM : component er_ram
		generic map(
			ADDR_W => PPU_FAM_ADDR_WIDTH,
			DATA_W => PPU_FAM_DATA_WIDTH,
			ADDR_LOW => IDX*2,
			ADDR_RANGE => 2)
		port map(
			CLK => CLK,
			RST => RESET,
			WEN => FAM_WEN,
			ADDR => FAM_ADDR,
			DATA => FAM_DATA,
			REG => INT_FAM);

	-- CIDX combination
	T_CIDX <= FAM_REG_PAL_IDX & TMM_DATA_COL_IDX;
	-- output drivers
	CIDX <= T_CIDX when OE = '1' else (others => 'Z');
	-- TMM memory
	T_TMM_DATA <= TMM_DATA;

	-- pixel position within bounding box of sprite
	SPRITE_ACTIVE <= '1' when ((unsigned(X) + 16) >= unsigned(FAM_REG_POS_H)) and
														((unsigned(X) + 16) < (unsigned(FAM_REG_POS_H) + to_unsigned(PPU_SPRITE_WIDTH, PPU_POS_H_WIDTH))) and
														((unsigned(Y) + 16) >= unsigned(FAM_REG_POS_V)) and
														((unsigned(Y) + 16) < (unsigned(FAM_REG_POS_V) + to_unsigned(PPU_SPRITE_HEIGHT, PPU_POS_V_WIDTH))) else '0';

	-- (sprite local) pixel coords
	TILE_PIDX_X <= resize(unsigned(X) + 16 - resize(unsigned(FAM_REG_POS_H), TILE_PIDX_X'length), TILE_PIDX_X'length);
	TILE_PIDX_Y <= resize(unsigned(Y) + 16 - resize(unsigned(FAM_REG_POS_V), TILE_PIDX_Y'length), TILE_PIDX_Y'length);

	-- transform local coords
	transform: component ppu_sprite_transform port map(
		XI => TILE_PIDX_X,
		YI => TILE_PIDX_Y,
		FLIP_H => FAM_REG_FLIP_H,
		FLIP_V => FAM_REG_FLIP_V,
		XO => TRANS_TILE_PIDX_X,
		YO => TRANS_TILE_PIDX_Y);

	-- pixel index
	TRANS_TILE_PIDX <= integer(PPU_SPRITE_WIDTH) * to_integer(TRANS_TILE_PIDX_Y) + to_integer(TRANS_TILE_PIDX_X);
	TILEMAP_WORD <= resize(unsigned(FAM_REG_TILE_IDX) * PPU_SPRITE_WORD_COUNT, TILEMAP_WORD'length); -- TMM sprite starting word
	TILEMAP_WORD_OFFSET <= TRANS_TILE_PIDX / PPU_PIXELS_PER_TILE_WORD; -- word offset from starting word of sprite
	PIXEL_BIT_OFFSET <= TRANS_TILE_PIDX mod PPU_PIXELS_PER_TILE_WORD; -- pixel bit offset

	inaccurate_occlusion_shims: if IDX >= PPU_ACCURATE_FG_SPRITE_COUNT generate
		-- state machine for synchronizing pipeline stages
	begin
		HIT <= (SPRITE_ACTIVE) when PL_HIT = PL_HIT_INACCURATE else
					 (SPRITE_ACTIVE and (or TMM_DATA_COL_IDX)) when PL_HIT = PL_HIT_ACCURATE else '0';
		-- only fetch if OE is high, and during the second pipeline stage
		TMM_ADDR <= R_TMM_ADDR when OE = '1' and TMM_ADDR_EN else (others => 'Z');
		T_TMM_ADDR <= std_logic_vector(TILEMAP_WORD + to_unsigned(TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH)); -- TMM address

		-- TMM DATA
		with PIXEL_BIT_OFFSET select
			TMM_DATA_COL_IDX <= R_TMM_DATA(2 downto 0) when 0,
													R_TMM_DATA(5 downto 3) when 1,
													R_TMM_DATA(8 downto 6) when 2,
													R_TMM_DATA(11 downto 9) when 3,
													R_TMM_DATA(14 downto 12) when 4,
													(others => '0') when others;

		-- rising edge process (read/write)
		process(CLK, RESET)
		begin
			if RESET = '1' then
				R_TMM_DATA <= (others => '0');
			elsif OE = '0' then
				null; -- don't read/write if current sprite is not the top sprite
			elsif falling_edge(CLK) then
				case PL_STAGE is
					when PL_FG_TMM_DATA =>
						R_TMM_DATA <= T_TMM_DATA;
					when others => null;
				end case;
			end if;
		end process;
	end generate;
	-- falling edge process (TMM ADDR master control)
	process(CLK, RESET)
	begin
		if RESET = '1' then
			TMM_ADDR_EN <= false;

			R_TMM_ADDR <= (others => '0');
		elsif rising_edge(CLK) then
			TMM_ADDR_EN <= true when PL_STAGE = PL_FG_TMM_ADDR else false;

			R_TMM_ADDR <= T_TMM_ADDR;
		end if;
	end process;

	accurate_occlusion_logic: if IDX < PPU_ACCURATE_FG_SPRITE_COUNT generate
		-- TMM cache lines
		signal TMM_CACHE_WEN, TMM_CACHE_UPDATE_TURN : std_logic := '0';
		signal TMM_CACHE_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0) := (others => '0');
		signal TMM_CACHE_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0');
		signal TMM_CACHE : std_logic_vector((PPU_SPRITE_WORD_COUNT * PPU_TMM_DATA_WIDTH)-1 downto 0);
	begin
		HIT <= SPRITE_ACTIVE and (or TMM_DATA_COL_IDX);

		-- palette color at pixel
		TMM_DATA_COL_IDX <= TMM_CACHE(TRANS_TILE_PIDX * integer(PPU_PALETTE_COLOR_WIDTH) + integer(PPU_PALETTE_COLOR_WIDTH)-1 downto TRANS_TILE_PIDX * integer(PPU_PALETTE_COLOR_WIDTH));

		TMM_ADDR <= T_TMM_ADDR when TMM_CACHE_UPDATE_TURN else (others => 'Z');

		-- TTM cache
		ttm_cache : component er_ram
			generic map(
				ADDR_W => PPU_TMM_ADDR_WIDTH,
				DATA_W => PPU_TMM_DATA_WIDTH,
				ADDR_LOW => 0,
				ADDR_RANGE => PPU_SPRITE_WORD_COUNT)
			port map(
				CLK => CLK,
				RST => RESET,
				WEN => TMM_CACHE_WEN,
				ADDR => TMM_CACHE_ADDR,
				DATA => TMM_CACHE_DATA,
				REG => TMM_CACHE);

		-- fetch machine, should do the following (offset data read by one clock -> propagation/lookup delay):
		-- CLK[53 * IDX + 0] (addr = 0)
		-- CLK[53 * IDX + 1] (addr = 1, read data[0])
		-- CLK[53 * IDX + 2] (addr = 2, read data[1]), etc
		-- a full tile is 52 words, but since the offset is 1 clock, a total copy takes 53 clock cycles
		process(CLK, RESET, FETCH)
			constant TMM_FETCH_CLK_RANGE_BEGIN : natural := PPU_TMM_CACHE_FETCH_C_COUNT * IDX; -- fetch CLK count for copying this module's sprite from TMM
			variable TMM_FETCH_CTR : unsigned(PPU_TMM_CACHE_FETCH_A_WIDTH-1 downto 0) := (others => '0'); -- CLK counter while FETCH=1
			variable TMM_FETCH_CTR_REL : unsigned(PPU_TMM_CACHE_FETCH_A_WIDTH-1 downto 0) := (others => '0'); -- CLK counter relative for sprite[IDX]
		begin
			if RESET = '1' or FETCH = '0' then
				TMM_FETCH_CTR := (others => '0');
				TMM_FETCH_CTR_REL := (others => '0');
				TMM_CACHE_WEN <= '0';
				TMM_CACHE_UPDATE_TURN <= '0';
			elsif rising_edge(CLK) then
				TMM_FETCH_CTR := TMM_FETCH_CTR + 1;
				TMM_FETCH_CTR_REL := TMM_FETCH_CTR - TMM_FETCH_CLK_RANGE_BEGIN;

				if TMM_FETCH_CTR >= TMM_FETCH_CLK_RANGE_BEGIN and
					 TMM_FETCH_CTR < (TMM_FETCH_CLK_RANGE_BEGIN + PPU_TMM_CACHE_FETCH_C_COUNT) then
					TMM_CACHE_UPDATE_TURN <= '1';
					if TMM_FETCH_CTR_REL < PPU_TMM_CACHE_FETCH_C_COUNT - 1 then -- calculate address until second to last clock
						T_TMM_ADDR <= std_logic_vector(resize(TMM_FETCH_CTR - IDX, T_TMM_ADDR'length)); -- -IDX to correct for each fetch cycle taking 1 extra clock cycle
						TMM_CACHE_ADDR <= std_logic_vector(resize(TMM_FETCH_CTR_REL - 1, TMM_CACHE_ADDR'length));
					end if;

					if TMM_FETCH_CTR_REL > 0 then -- read offset
						TMM_CACHE_DATA <= T_TMM_DATA;
						TMM_CACHE_WEN <= '1';
					end if;
				else
					TMM_CACHE_WEN <= '0';
					TMM_CACHE_UPDATE_TURN <= '0';
				end if;
			end if;
		end process;
	end generate;
end Behavioral;