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library ieee;
library work;
library unisim;
use ieee.std_logic_1164.all;
use ieee.numeric_std.all;
use unisim.vcomponents.all;
use work.ppu_consts.all;
use work.ppu_pceg_consts.all;
entity ppu_sprite_bg_tb is
end ppu_sprite_bg_tb;
architecture Behavioral of ppu_sprite_bg_tb is
component ppu_sprite_bg port(
-- inputs
CLK : in std_logic; -- system clock
RESET : in std_logic; -- reset clock counter
PL_STAGE : in ppu_sprite_bg_pl_state; -- pipeline stage
OE : in std_logic; -- output enable (of CIDX)
X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
-- aux inputs
BG_SHIFT_X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0);
BG_SHIFT_Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0);
-- used memory blocks
BAM_ADDR : out std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0);
BAM_DATA : in std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0);
TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0);
TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0);
-- outputs
CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0)); -- output color
end component;
signal CLK : std_logic := '0'; -- pipeline clock
signal RESET : std_logic := '0'; -- reset clock counter
signal OE : std_logic := '0'; -- output enable (of CIDX)
signal X : std_logic_vector(PPU_POS_H_WIDTH-1 downto 0) := (others => '0'); -- current screen pixel x
signal Y : std_logic_vector(PPU_POS_V_WIDTH-1 downto 0) := (others => '0'); -- current screen pixel y
signal BG_SHIFT_X : std_logic_vector(PPU_POS_H_WIDTH-1 downto 0) := (others => '0');
signal BG_SHIFT_Y : std_logic_vector(PPU_POS_V_WIDTH-1 downto 0) := (others => '0');
signal BAM_ADDR : std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0);
signal BAM_DATA : std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0) := (others => '0');
signal TMM_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0);
signal TMM_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0) := (others => '0');
signal CIDX : std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0); -- output color
signal PL_STAGE : ppu_sprite_bg_pl_state;
begin
uut : ppu_sprite_bg port map(
CLK => CLK,
RESET => RESET,
PL_STAGE => PL_BG_IDLE,
OE => OE,
X => X,
Y => Y,
BG_SHIFT_X => BG_SHIFT_X,
BG_SHIFT_Y => BG_SHIFT_Y,
BAM_ADDR => BAM_ADDR,
BAM_DATA => BAM_DATA,
TMM_ADDR => TMM_ADDR,
TMM_DATA => TMM_DATA,
CIDX => CIDX);
-- inputs
-- BAM_DATA -> FLIP_H + palette index 2 + tilemap index 10
-- TMM_DATA -> all pixels color 7
-- X -> 25
-- Y -> 60
-- BG_SHIFT_X -> 3
-- BG_SHIFT_Y -> 3
BAM_DATA <= 15x"4814"; -- hex((1 << 14) | (0 << 13) | (2 << 10) | (20 << 0))
TMM_DATA <= 15x"7e3f"; -- hex(0x7fff & ~(0b111 << 6))
X <= std_logic_vector(to_unsigned(25, PPU_POS_H_WIDTH));
Y <= std_logic_vector(to_unsigned(60, PPU_POS_V_WIDTH));
BG_SHIFT_X <= std_logic_vector(to_unsigned(3, PPU_POS_H_WIDTH));
BG_SHIFT_Y <= std_logic_vector(to_unsigned(3, PPU_POS_V_WIDTH));
-- expected outputs:
-- absolute pixel coordinates -> (28, 63)
-- absolute background canvas tile index coordinates -> (1, 3)
-- tile index -> 3 * 40 + 1 = 121
-- BAM_ADDR => 121 (OK)
-- sprite local coordinates -> (12, 15)
-- transformed local coordinates -> (12, 0) (apply FLIP_H)
-- pixel index -> 0 * 16 + 12 = 12
-- pixel word address -> 52 * 20 + 12//5 -> 1042
-- TMM_ADDR => 1042 (OK)
-- pixel bits -> [pixel n+] = 12 % 5 = 2 -> 8 downto 6
-- cidx should be -- (2 << 3) | (0 << 0) = 16
-- CIDX => 16 (OK)
tb : process
begin
for i in 0 to 32 loop
if i > 10 then
OE <= '1';
end if;
if i > 20 then
RESET <= '1';
end if;
wait for 5 ns;
CLK <= '1';
wait for 5 ns;
CLK <= '0';
end loop;
wait; -- stop for simulator
end process;
end Behavioral;
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