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library ieee;
use ieee.std_logic_1164.all;
use work.ppu_consts.all;
use work.ppu_pceg_consts.all;
entity ppu_pceg is port(
CLK : in std_logic; -- system clock
RESET : in std_logic; -- async reset
SPRITE_BG : out ppu_sprite_bg_pl_state := PL_BG_IDLE; -- sprite info fetch + sprite pixel fetch
SPRITE_FG : out ppu_sprite_fg_pl_state := PL_FG_IDLE; -- sprite pixel fetch
SPRITE_FG_HIT : out ppu_sprite_fg_hit_pl_state := PL_HIT_INACCURATE; -- foreground hit accuracy
DISPCTL_BWEN : out std_logic := '0'); -- display controller scanline buffer write enable
end ppu_pceg;
architecture Behavioral of ppu_pceg is
signal CLK_IDX_T : natural range 0 to PPU_PCEG_TOTAL_STAGES+1 := 0;
begin
process(CLK, RESET)
variable CLK_IDX : natural range 0 to PPU_PCEG_TOTAL_STAGES+1 := 0;
begin
if RESET = '1' then
CLK_IDX := 0;
SPRITE_BG <= PL_BG_IDLE;
SPRITE_FG <= PL_FG_IDLE;
DISPCTL_BWEN <= '0';
elsif falling_edge(CLK) then
-- increment clock counter
CLK_IDX := CLK_IDX + 1;
if CLK_IDX = PPU_PCEG_TOTAL_STAGES then
CLK_IDX := 0;
end if;
CLK_IDX_T <= CLK_IDX;
case CLK_IDX is
when 0 =>
SPRITE_BG <= PL_BG_IDLE;
SPRITE_FG <= PL_FG_IDLE;
SPRITE_FG_HIT <= PL_HIT_INACCURATE;
when 1 =>
SPRITE_BG <= PL_BG_BAM_ADDR;
SPRITE_FG <= PL_FG_TMM_ADDR;
when 2 =>
SPRITE_BG <= PL_BG_BAM_DATA;
SPRITE_FG <= PL_FG_TMM_DATA;
when 3 =>
SPRITE_BG <= PL_BG_IDLE;
SPRITE_FG <= PL_FG_IDLE;
SPRITE_FG_HIT <= PL_HIT_ACCURATE;
when 4 => null;
when 5 => null;
when 6 =>
SPRITE_BG <= PL_BG_TMM_ADDR;
when 7 =>
SPRITE_BG <= PL_BG_TMM_DATA;
when 8 =>
SPRITE_BG <= PL_BG_IDLE;
when 9 => null;
when 10 => null;
when 11 =>
DISPCTL_BWEN <= '1';
when 12 => null;
when 13 =>
DISPCTL_BWEN <= '0';
when others => null;
end case;
end if;
end process;
end Behavioral;
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