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* load static/tilemap.bin in ppusimlonkaars2023-03-22
* add static makefile targets to main gamefile, and add target to flash static ...lonkaars2023-03-22
* Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into game-...UnavailableDev2023-03-22
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| * demo versionheavydemon212023-03-20
| * Player-Enemy collisionFlenk0082023-03-15
| * Revert "Revert "Merge branch 'dev' of https://github.com/Flenk008/avans-arcad...Flenk0082023-03-13
| * Revert "Background collision"Flenk0082023-03-13
| * Revert "Merge branch 'dev' of https://github.com/Flenk008/avans-arcade into dev"Flenk0082023-03-13
| * Merge branch 'dev' of https://github.com/Flenk008/avans-arcade into devFlenk0082023-03-13
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| * | Background collisionFlenk0082023-03-13
* | | updated file fetchUnavailableDev2023-03-15
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* | camera, movement, collisionsUnavailableDev2023-03-13
* | integrated palettes and fixed reading tilesUnavailableDev2023-03-12
* | gitignore update includes .bin files in home dirUnavailableDev2023-03-11
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* ppusim read sprites from file and put into vramUnavailableDev2023-03-10
* fixed code stylesUnavailableDev2023-03-10
* `clang-format`lonkaars2023-03-10
* add input emulation to test collisionlonkaars2023-03-10
* fix windows build system and add vscode configuration fileslonkaars2023-03-08
* add developer documentation to ppusim/ppu interfacelonkaars2023-02-25
* limit thread count to core countlonkaars2023-02-25
* optimize ppusim with threadslonkaars2023-02-25
* ppusim donelonkaars2023-02-25
* background sprites working in ppusimlonkaars2023-02-24
* WIP ppusimlonkaars2023-02-24
* c interface semi-donelonkaars2023-02-24
* ppusim refactorlonkaars2023-02-24
* mv sdl2 demo to src/ppusim folderlonkaars2023-02-24