diff options
Diffstat (limited to 'src/game_loop')
-rw-r--r-- | src/game_loop/gameplay.c | 5 | ||||
-rw-r--r-- | src/game_loop/shop.c | 34 | ||||
-rw-r--r-- | src/game_loop/shop.h | 15 | ||||
-rw-r--r-- | src/game_loop/ui.c | 16 | ||||
-rw-r--r-- | src/game_loop/ui.h | 5 |
5 files changed, 48 insertions, 27 deletions
diff --git a/src/game_loop/gameplay.c b/src/game_loop/gameplay.c index 3d750f4..200dfac 100644 --- a/src/game_loop/gameplay.c +++ b/src/game_loop/gameplay.c @@ -10,7 +10,7 @@ void hh_gameplay(hh_g_all_levels* game, hh_e_game_state* hh_game_state){ static hh_entity* bullets; static hh_entity player1={ .hp = 4, - .speed = 6, + .speed = 3, .is_grounded = false, .is_hit = false, .radius = 8, @@ -48,7 +48,8 @@ void hh_gameplay(hh_g_all_levels* game, hh_e_game_state* hh_game_state){ .vertical_flip = false, .palette_index = 2, .tilemap_index = HH_TM_SLIME_OFFSET, - } + }, + .cooldown = 0 } }; static int total_bullets = 15; diff --git a/src/game_loop/shop.c b/src/game_loop/shop.c index 60fc70b..c8dcfe5 100644 --- a/src/game_loop/shop.c +++ b/src/game_loop/shop.c @@ -4,7 +4,7 @@ #include "game_loop/ui.h" -void hh_shop(hh_e_game_state* hh_game_state, hh_level_entity* level_shop){ +hh_e_upgrades hh_shop(hh_e_game_state* hh_game_state, hh_g_all_levels* levels, int rng_seed){ static hh_e_shop_states hh_e_shop = hh_e_shop_show; static hh_e_upgrades upgrades[HH_SHOP_UPG_DISPLAY] = {0}; static uint8_t selected = 0; @@ -17,12 +17,15 @@ void hh_shop(hh_e_game_state* hh_game_state, hh_level_entity* level_shop){ // hh_clear_sprite(); // TODO: make function to show shop //hh_setup_shop(); - hh_setup_screen(*level_shop); - hh_shop_init(&upgrades); + hh_setup_screen(levels->shop); + hh_shop_upg_init(&upgrades, rng_seed); selected = HH_SHOP_UPG_DISPLAY/2; hh_shop_display(selected, &upgrades); int idx = 16; - hh_ui_show_char(&idx,"aBYz09",(vec2){32,32}); + // hh_ui_show_char(&idx,"abyz09",(vec2){32,32}); + char* c[3]; + itoa(c,levels->current_level); + hh_ui_show_char(&idx,c,(vec2){304-16-8,0}); hh_e_shop = hh_e_shop_main; break; @@ -39,6 +42,7 @@ void hh_shop(hh_e_game_state* hh_game_state, hh_level_entity* level_shop){ if(g_hh_controller_p1.button_primary){ //apply selected upgrade // hh_e_shop = hh_e_shop_end; + return upgrades[selected]; } if(g_hh_controller_p1.button_secondary){//Quick exit hh_e_shop = hh_e_shop_end; @@ -52,15 +56,21 @@ void hh_shop(hh_e_game_state* hh_game_state, hh_level_entity* level_shop){ hh_e_shop = hh_e_shop_show; break; } + return hh_e_NULL; } uint8_t hh_shop_translate_upgrades(hh_e_upgrades upg) { - return upg+10; + return HH_TM_UPGRADES_OFFSET+upg; } -void hh_shop_init(hh_e_upgrades* in) { +void hh_shop_upg_init(hh_e_upgrades* in, int seed) { + srand(seed); for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { - in[i] = i%HH_SHOP_UPG_COUNT; + hh_e_upgrades rng = rand()%(HH_SHOP_UPG_COUNT); + while (rng == in[i-1]){ + rng = rand()%(HH_SHOP_UPG_COUNT); + } + in[i] = rng; } } @@ -74,18 +84,10 @@ void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades) { (hh_s_ppu_loc_fam_entry){ .horizontal_flip = false, .vertical_flip = false, .position_x = i*space+start.x, .position_y = start.y + (i==selected?-up:0), - .palette_index = 7, + .palette_index = HH_PAL_IDX_UPGRADE, .tilemap_index = hh_shop_translate_upgrades(upgrades[i]) }); } } -void hh_shift_selected(uint8_t *pos, bool dir, uint8_t min, uint8_t max) { - if (dir) { - *pos = MIN(*pos+1,max); - } else { - *pos = MAX(*pos-1,min); - } - // printf("b: %d sel: %d\n",dir, *pos); -} diff --git a/src/game_loop/shop.h b/src/game_loop/shop.h index 6f8f5a7..c4f3ced 100644 --- a/src/game_loop/shop.h +++ b/src/game_loop/shop.h @@ -3,6 +3,7 @@ #include "input.h" #include "engine/draw_screen.h" #include "engine/level_const.h" +#include "engine/sprite_controller.h" #include <stdint.h> @@ -20,18 +21,18 @@ typedef enum { #define HH_SHOP_UPG_DISPLAY 4 /** @brief all possible upgrades */ typedef enum { - hh_e_upg_jump, - hh_e_upg_speed, - hh_e_upg_damage, + hh_e_NULL = -1, hh_e_upg_heal, hh_e_upg_max_health, + hh_e_upg_jump, + hh_e_upg_damage, + hh_e_upg_max_ammo, + hh_e_upg_speed, } hh_e_upgrades; /** @brief init */ -void hh_shop_init(hh_e_upgrades* in); +void hh_shop_upg_init(hh_e_upgrades* in, int seed); /** @brief deals with displayed entity rendering */ void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades); -/** @brief moves 'cursor' through selection field */ -void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max); -void hh_shop(hh_e_game_state* ,hh_level_entity* ); +hh_e_upgrades hh_shop(hh_e_game_state* ,hh_g_all_levels* , int); diff --git a/src/game_loop/ui.c b/src/game_loop/ui.c index 3354d43..60dbfc2 100644 --- a/src/game_loop/ui.c +++ b/src/game_loop/ui.c @@ -16,7 +16,6 @@ void hh_ui_show_hp(int* idx, hh_entity* player, uint8_t max_hp, vec_cor cam_pos) }); } } - void hh_ui_show_char(int* idx, char* str, vec2 pos) { int i = 0; int tilemap_idx, @@ -38,10 +37,23 @@ void hh_ui_show_char(int* idx, char* str, vec2 pos) { .horizontal_flip = false, .vertical_flip = false, .palette_index = palette_idx, .tilemap_index = tilemap_idx, - .position_x = 8 + i*15, .position_y = 8 + .position_x = pos.x + i*15, .position_y = pos.y } }); i++; } } + +void itoa(char *c, int i) { + c[0] = i + '0'; + c[1] = '\0'; +} + +void hh_shift_selected(uint8_t *pos, bool dir, uint8_t min, uint8_t max) { + if (dir) { + *pos = MIN(*pos+1,max); + } else { + *pos = MAX(*pos-1,min); + } +} diff --git a/src/game_loop/ui.h b/src/game_loop/ui.h index 7a8ffbd..073824e 100644 --- a/src/game_loop/ui.h +++ b/src/game_loop/ui.h @@ -17,3 +17,8 @@ void hh_ui_show_hp(int* idx, hh_entity* player, uint8_t max_hp, vec_cor cam_pos) void hh_ui_show_char(int* idx, char* str, vec2 pos); +/** @brief converts char* [0] to i and [1]='\0' */ +void itoa(char *c, int i); + +/** @brief moves 'cursor' through selection field */ +void hh_shift_selected(uint8_t *pos, bool dir, uint8_t min, uint8_t max); |