diff options
Diffstat (limited to 'src/engine/player_controller.c')
-rw-r--r-- | src/engine/player_controller.c | 155 |
1 files changed, 118 insertions, 37 deletions
diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c index 22f6eb6..d351bee 100644 --- a/src/engine/player_controller.c +++ b/src/engine/player_controller.c @@ -11,6 +11,8 @@ void hh_player_actions() { .hp = 4, .speed = 6, .is_grounded = false, + .is_hit = false, + .radius = 8, .pos = (vec2){32,32}, .vel = (vec2){0,0}, .vec = (vec2){0,0}, @@ -26,9 +28,113 @@ void hh_player_actions() { } }, player_new = {0}; + + static hh_entity enemy={ + .hp = 4, + .speed = 6, + .is_grounded = false, + .is_hit = false, + .radius = 8, + .pos = (vec2){128,48}, + .vel = (vec2){0,0}, + .vec = (vec2){0,0}, + .render = { + .frame0 = 20, + .palette = 7, + .fam = (hh_s_ppu_loc_fam_entry){ + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = 7, + .tilemap_index = 1, + } + } + }; + player_new = player; // hh_input_read(); + static uint8_t hit = 0; + int8_t hit_timer = 0; + int8_t direction_x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right); + int8_t direction_y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down); + + if(player.is_hit == true){ + hit_timer = 9; + player.is_hit = false; + } + if(hit_timer > -10){ + hit_timer--; + } + + if(hit_timer <= 0){ + if(direction_x != 0){ + if(player.vel.x > -1 * player.speed && player.vel.x < player.speed) { + player.vel.x = player.vel.x + direction_x; + } else { + if (player.vel.x > 0) { + player.vel.x--; + } else if(player.vel.x < 0) { + player.vel.x++; + } + } + } else { + if (player.vel.x > 0) { + player.vel.x--; + } else if(player.vel.x < 0) { + player.vel.x++; + } + } + + /* // movement Y (w-s) disable gravity to use this + if(direction_y != 0){ + if(player.vel.y > -4 && player.vel.y < 4 ) { + player.vel.y = player.vel.y + direction_y; + } + } else { + if (player.vel.y > 0) { + player.vel.y--; + } else if(player.vel.y < 0) { + player.vel.y++; + } + } + + */ + } else { + if (player.vel.x > 0) { + player.vel.x--; + } else if(player.vel.x < 0) { + player.vel.x++; + } + player.vel.y++; + } + + + if (g_hh_controller_p1.button_primary && player.is_grounded == true) {//JUMP + player.vel.y = -10; + player.is_grounded = false; + } else if (player.vel.y < 6){ + player.vel.y += 1; //gravity + } + + + + +/* player.vel = (vec2){.x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right), .y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down) }; + + player_new.vel = (vec2){ + .x = player.vel.x, + .y = player.vel.y, + }; +*/ + + player_new.vel = (vec2){ + .x = player.vel.x, + .y = player.vel.y, + }; + + player_new = hh_enemy_collision(player, enemy); + + // const int8_t maa = 3; // const int8_t mbb = -3; // if (g_hh_controller_p1.dpad_up) @@ -55,8 +161,8 @@ void hh_player_actions() { // player.vel.x = CLAMP(player.vel.x,-32,32); player_new.pos = (vec2){ - .x = player.pos.x + player.vel.x, - .y = player.pos.y + player.vel.y, + .x = player.pos.x + player_new.vel.x, + .y = player.pos.y + player_new.vel.y, }; @@ -96,41 +202,10 @@ void hh_player_actions() { // hh_solve_collision(tiles[i].pos, &player); // } // } - - player_new.is_grounded = false; - - // solves x collision - if (player.vel.x <= 0) { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player.pos.y + 15}))) { - player_new.pos.x = (player_new.pos.x & ~15) + 16, - player_new.vel.x = 0; - } - } else { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player.pos.y + 15}))) { - player_new.pos.x = player_new.pos.x & ~15, // <-- magic comma, NOT TOUCHY - player_new.vel.x = 0; - } - } - - //solves y collision - if (player.vel.y <= 0) { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 15}))) { - player_new.pos.y = (player_new.pos.y & ~15) + 16, - player_new.vel.y = 0; - } - } else { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 16})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player_new.pos.y + 15}))) { - player_new.pos.y = player_new.pos.y & ~15, - player_new.vel.y = 0; - player_new.is_grounded = true; - } - } - - player = player_new; + + player = hh_background_collision ( player, player_new); + + //player = player_new; vec_cor cam_pos;//value in tiles // cam_pos = (vec2){0,0}; @@ -141,10 +216,16 @@ void hh_player_actions() { player.render.fam.position_x = (player.pos.x-cam_pos.x); player.render.fam.position_y = (player.pos.y-cam_pos.y); + enemy.render.fam.position_x = (enemy.pos.x-cam_pos.x); + enemy.render.fam.position_y = (enemy.pos.y-cam_pos.y); player.render.fam.tilemap_index = 2;//TODO: these two lines should be redundant player.render.fam.palette_index = 7; hh_ppu_update_foreground(0, player.render.fam); + hh_ppu_update_foreground(1, enemy.render.fam); + } + + |