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-rw-r--r--src/demo.c183
1 files changed, 44 insertions, 139 deletions
diff --git a/src/demo.c b/src/demo.c
index 95347cb..6584719 100644
--- a/src/demo.c
+++ b/src/demo.c
@@ -1,154 +1,59 @@
#include <math.h>
#include "demo.h"
-#include "input.h"
-#include "entity.h"
#include "ppu/ppu.h"
-#include "engine/maths.h"
-#include "engine/camera.h"
-#include "engine/entity.h"
-#include "engine/draw_screen.h"
-#include "engine/player_controller.h"
-#include "engine/sprite_controller.h"
+#include "ppu/internals.h"
+#include "../test/ppu-stm-integration-demo/test-image-sprites.h"
+#define HH_DEMO_BALL_COUNT 5
+hh_s_ppu_loc_fam_entry g_hh_demo_balls[HH_DEMO_BALL_COUNT];
-hh_s_entity_player g_hh_player_1 = {
- .pos_x = 31000, // 0b0000 0001 0011 0110
- .pos_y = 21000,
- .radius = 8,
- .speed = 100,
- .direction_x = 1,
- .rotation = 8,
- .in_air = false,
-};
-
-void hh_player_movement();
-
-uint16_t g_hh_pos_x; // 0b0000 0001 0011 0110
-uint16_t g_hh_pos_y;
-uint8_t g_hh_left = 0;
-uint8_t g_hh_right = 0;
-uint8_t g_hh_up = 0;
-uint8_t g_hh_down = 0;
-uint8_t g_hh_pos_x_bit[2];
-uint8_t g_hh_pos_y_bit[2];
-uint8_t g_hh_data_send[3];
-int g_hh_tile_x;
-int g_hh_tile_y;
-
-typedef struct {
- vec2 pos;
- uint8_t idx;
-}hh_s_tiles;
-
-
-hh_entity hh_g_player, hh_g_player_new;
void hh_demo_setup() {
-
- hh_setup_palettes();
- hh_setup_screen();
-
-}
-
-void hh_demo_loop(unsigned long frame) {
-
- // hh_player_movement();
-
- hh_player_actions();
-
-}
-
-// void sendData(uint8_t address, uint16_t data) {
-// uint8_t bitData[3];
-// bitData[2] = data & 0xff;
-// bitData[1] = (data >> 8);
-// bitData[0] = address; // first byte is address
-//
-// HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_RESET);
-// HAL_SPI_Transmit(&hspi1, bitData, 3, 100); //2*8 bit data
-// HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET);
-// }
-
-void hh_player_movement() {
- int8_t directionX = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right); // -1 = L || 1 == R
- int8_t directionY = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down); // -1 = D || 1 == U
-
- uint8_t i, j;
- uint8_t rotation = 0; // 0-7
-
- // rotation calc
- for (i = -1; i < 2; i++) {
- for (j = -1; j < 2; j++) {
- if (directionX == i) {
- if (directionY == j) {
- if (i != 0 && j != 0) // dont update when player idle
- {
- g_hh_player_1.rotation = rotation;
- }
- }
- }
- rotation++;
- }
- }
- // direction calc
- if (directionX != 0) // update direction if player is not idle
- {
- g_hh_player_1.direction_x = directionX;
+ // load sprites
+ hh_ppu_update_sprite(0, HH_DBG_SPRITE_BALL);
+ hh_ppu_update_sprite(1, HH_DBG_SPRITE_CHECKERBOARD);
+
+ // background pattern
+ hh_ppu_update_color(0, 1, (hh_ppu_rgb_color_t) {0x4, 0x4, 0x4});
+ for (unsigned i = 0; i < HH_PPU_BG_CANVAS_TILES_H * HH_PPU_BG_CANVAS_TILES_V; i++) {
+ hh_ppu_update_background(i, (hh_s_ppu_loc_bam_entry) {
+ .horizontal_flip = false,
+ .vertical_flip = false,
+ .palette_index = 0,
+ .tilemap_index = 1,
+ });
}
- // collision map x-axis
-
- // tile calc including radius and direction for background coliision
-
- uint16_t tileColX;
- uint16_t tileColY = (g_hh_player_1.pos_y / 100) / 16;
- ;
-
- // remaining space between grid and exact
- uint8_t modTileX;
- uint8_t modTileY;
- if (g_hh_player_1.in_air == false && directionX != 0) {
- if (directionX == 1) {
- tileColX = ((g_hh_player_1.pos_x / 100) + g_hh_player_1.radius) / 16;
- modTileX = (g_hh_player_1.pos_x + (100 * g_hh_player_1.radius)) % 1600;
- } else if (directionX == -1) {
- tileColX = ((g_hh_player_1.pos_x / 100) - g_hh_player_1.radius) / 16;
- modTileX = (g_hh_player_1.pos_x - (100 * g_hh_player_1.radius)) % 1600;
- }
-
- if (HH_DEMO_HITBOX_TILEMAP[tileColY][tileColX + directionX] != 1) {
- g_hh_player_1.pos_x = g_hh_player_1.pos_x + (directionX * g_hh_player_1.speed); // NEW x set
- }
-
- else if (HH_DEMO_HITBOX_TILEMAP[tileColY][tileColX + directionX] == 1) {
- if (modTileX < g_hh_player_1.speed) {
- g_hh_player_1.pos_x = g_hh_player_1.pos_x + (directionX * modTileX); // NEW x set
- } else {
- g_hh_player_1.pos_x = g_hh_player_1.pos_x + (directionX * g_hh_player_1.speed); // NEW x set
- }
- }
-
- } else // if in air different all borders have to be checked
- {
+ // cool colors
+ hh_ppu_update_color(1, 1, (hh_ppu_rgb_color_t) {0xf, 0x0, 0xf});
+ hh_ppu_update_color(2, 1, (hh_ppu_rgb_color_t) {0xf, 0xf, 0xf});
+ hh_ppu_update_color(3, 1, (hh_ppu_rgb_color_t) {0xf, 0x0, 0x0});
+ hh_ppu_update_color(4, 1, (hh_ppu_rgb_color_t) {0x0, 0xf, 0xf});
+ hh_ppu_update_color(5, 1, (hh_ppu_rgb_color_t) {0x0, 0x0, 0xf});
+
+ // balls
+ for (unsigned i = 0; i < HH_DEMO_BALL_COUNT; i++) {
+ g_hh_demo_balls[i].horizontal_flip = false;
+ g_hh_demo_balls[i].vertical_flip = false;
+ g_hh_demo_balls[i].palette_index = i+1;
+ g_hh_demo_balls[i].tilemap_index = 0;
}
+}
-
- if(directionY != 0)
- {
- // g_hh_player_1.pos_y = g_hh_player_1.pos_y + (directionY * g_hh_player_1.speed * 2); // NEW x set
- }
- // collision map floor (y-axis) (falling)
- // if falling no jump press (implement)
- /*
- tileColY = (( g_hh_player_1.pos_y / 100) + g_hh_player_1.radius) / 16; //bottom of player box
- modTileY = 1;
- if(HH_DEMO_HITBOX_TILEMAP[tileColY+1][tileColX] != 1) //rework after jumping
- {
- g_hh_player_1.pos_y = g_hh_player_1.pos_y + 5 ;// NEW y set //makew var gravity
- //playerStat = falling; //for later use of graphics/sound
+void hh_demo_loop(unsigned long frame) {
+ // set background pattern position
+ hh_ppu_update_aux((hh_s_ppu_loc_aux) {
+ .bg_shift_x = (frame / 2) % HH_PPU_SPRITE_WIDTH,
+ .bg_shift_y = (frame / 8) % HH_PPU_SPRITE_HEIGHT,
+ .fg_fetch = 0,
+ .sysreset = 0,
+ });
+
+ for (unsigned i = 0; i < HH_DEMO_BALL_COUNT; i++) {
+ g_hh_demo_balls[i].position_x = HH_PPU_SCREEN_WIDTH/2 - HH_PPU_SPRITE_WIDTH/2 + (int)(60 * (double)sin((1*(double)frame / 10) + (double)i * 12));
+ g_hh_demo_balls[i].position_y = HH_PPU_SCREEN_HEIGHT/2 - HH_PPU_SPRITE_HEIGHT/2 + (int)(30 * (double)sin((2*(double)frame / 10) + (double)i * 12));
+ hh_ppu_update_foreground(i+16, g_hh_demo_balls[i]);
}
- */
- // else if(HH_DEMO_HITBOX_TILEMAP[])
}