diff options
author | lonkaars <loek@pipeframe.xyz> | 2023-03-13 20:04:54 +0100 |
---|---|---|
committer | lonkaars <loek@pipeframe.xyz> | 2023-03-13 20:04:54 +0100 |
commit | bec47edeefed4d9a545ad0bfa43d7edee6379b03 (patch) | |
tree | 87935cfc33ffe66c296db2f246a2bbc16019cf40 /src | |
parent | 74ec145c5e44a51789e9117b1ae93dfd7be24d86 (diff) | |
parent | 5a747929ed2099755fb03c930ea68c77fda805b3 (diff) |
merge `dev` into `ppu`
Diffstat (limited to 'src')
40 files changed, 1256 insertions, 219 deletions
diff --git a/src/.gitignore b/src/.gitignore index d8325cf..504b995 100644 --- a/src/.gitignore +++ b/src/.gitignore @@ -4,3 +4,4 @@ main.bin main main.exe static/ +*.bin @@ -1,55 +1,154 @@ #include <math.h> #include "demo.h" +#include "input.h" +#include "entity.h" #include "ppu/ppu.h" -#define HH_DEMO_BALL_COUNT 5 -hh_s_ppu_loc_fam_entry g_hh_demo_balls[HH_DEMO_BALL_COUNT]; +#include "engine/maths.h" +#include "engine/camera.h" +#include "engine/entity.h" +#include "engine/draw_screen.h" +#include "engine/player_controller.h" +#include "engine/sprite_controller.h" + + +hh_s_entity_player g_hh_player_1 = { + .pos_x = 31000, // 0b0000 0001 0011 0110 + .pos_y = 21000, + .radius = 8, + .speed = 100, + .direction_x = 1, + .rotation = 8, + .in_air = false, +}; + +void hh_player_movement(); + +uint16_t g_hh_pos_x; // 0b0000 0001 0011 0110 +uint16_t g_hh_pos_y; +uint8_t g_hh_left = 0; +uint8_t g_hh_right = 0; +uint8_t g_hh_up = 0; +uint8_t g_hh_down = 0; +uint8_t g_hh_pos_x_bit[2]; +uint8_t g_hh_pos_y_bit[2]; +uint8_t g_hh_data_send[3]; +int g_hh_tile_x; +int g_hh_tile_y; + +typedef struct { + vec2 pos; + uint8_t idx; +}hh_s_tiles; + + +hh_entity hh_g_player, hh_g_player_new; void hh_demo_setup() { - // load sprites - hh_ppu_update_sprite(0, HH_DBG_SPRITE_BALL); - hh_ppu_update_sprite(1, HH_DBG_SPRITE_CHECKERBOARD); - - // background pattern - hh_ppu_update_color(0, 1, (hh_ppu_rgb_color_t) {0x4, 0x4, 0x4}); - for (unsigned i = 0; i < HH_PPU_BG_CANVAS_TILES_H * HH_PPU_BG_CANVAS_TILES_V; i++) { - hh_ppu_update_background(i, (hh_s_ppu_loc_bam_entry) { - .horizontal_flip = false, - .vertical_flip = false, - .palette_index = 0, - .tilemap_index = 1, - }); - } - // cool colors - hh_ppu_update_color(1, 1, (hh_ppu_rgb_color_t) {0xf, 0x0, 0xf}); - hh_ppu_update_color(2, 1, (hh_ppu_rgb_color_t) {0xf, 0xf, 0xf}); - hh_ppu_update_color(3, 1, (hh_ppu_rgb_color_t) {0xf, 0x0, 0x0}); - hh_ppu_update_color(4, 1, (hh_ppu_rgb_color_t) {0x0, 0xf, 0xf}); - hh_ppu_update_color(5, 1, (hh_ppu_rgb_color_t) {0x0, 0x0, 0xf}); - - // balls - for (unsigned i = 0; i < HH_DEMO_BALL_COUNT; i++) { - g_hh_demo_balls[i].horizontal_flip = false; - g_hh_demo_balls[i].vertical_flip = false; - g_hh_demo_balls[i].palette_index = i+1; - g_hh_demo_balls[i].tilemap_index = 0; - } + hh_setup_palettes(); + hh_setup_screen(); + } void hh_demo_loop(unsigned long frame) { - // set background pattern position - hh_ppu_update_aux((hh_s_ppu_loc_aux) { - .bg_shift_x = (frame / 2) % HH_PPU_SPRITE_WIDTH, - .bg_shift_y = (frame / 8) % HH_PPU_SPRITE_HEIGHT, - .fg_fetch = 0, - .sysreset = 0, - }); - - for (unsigned i = 0; i < HH_DEMO_BALL_COUNT; i++) { - g_hh_demo_balls[i].position_x = HH_PPU_SCREEN_WIDTH/2 - HH_PPU_SPRITE_WIDTH/2 + (int)(60 * (double)sin((1*(double)frame / 10) + (double)i * 12)); - g_hh_demo_balls[i].position_y = HH_PPU_SCREEN_HEIGHT/2 - HH_PPU_SPRITE_HEIGHT/2 + (int)(30 * (double)sin((2*(double)frame / 10) + (double)i * 12)); - hh_ppu_update_foreground(i, g_hh_demo_balls[i]); + + // hh_player_movement(); + + hh_player_actions(); + +} + +// void sendData(uint8_t address, uint16_t data) { +// uint8_t bitData[3]; +// bitData[2] = data & 0xff; +// bitData[1] = (data >> 8); +// bitData[0] = address; // first byte is address +// +// HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_RESET); +// HAL_SPI_Transmit(&hspi1, bitData, 3, 100); //2*8 bit data +// HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET); +// } + +void hh_player_movement() { + int8_t directionX = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right); // -1 = L || 1 == R + int8_t directionY = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down); // -1 = D || 1 == U + + uint8_t i, j; + uint8_t rotation = 0; // 0-7 + + // rotation calc + for (i = -1; i < 2; i++) { + for (j = -1; j < 2; j++) { + if (directionX == i) { + if (directionY == j) { + if (i != 0 && j != 0) // dont update when player idle + { + g_hh_player_1.rotation = rotation; + } + } + } + rotation++; + } + } + // direction calc + if (directionX != 0) // update direction if player is not idle + { + g_hh_player_1.direction_x = directionX; + } + // collision map x-axis + + // tile calc including radius and direction for background coliision + + uint16_t tileColX; + uint16_t tileColY = (g_hh_player_1.pos_y / 100) / 16; + ; + + // remaining space between grid and exact + uint8_t modTileX; + uint8_t modTileY; + + if (g_hh_player_1.in_air == false && directionX != 0) { + if (directionX == 1) { + tileColX = ((g_hh_player_1.pos_x / 100) + g_hh_player_1.radius) / 16; + modTileX = (g_hh_player_1.pos_x + (100 * g_hh_player_1.radius)) % 1600; + } else if (directionX == -1) { + tileColX = ((g_hh_player_1.pos_x / 100) - g_hh_player_1.radius) / 16; + modTileX = (g_hh_player_1.pos_x - (100 * g_hh_player_1.radius)) % 1600; + } + + if (HH_DEMO_HITBOX_TILEMAP[tileColY][tileColX + directionX] != 1) { + g_hh_player_1.pos_x = g_hh_player_1.pos_x + (directionX * g_hh_player_1.speed); // NEW x set + } + + else if (HH_DEMO_HITBOX_TILEMAP[tileColY][tileColX + directionX] == 1) { + if (modTileX < g_hh_player_1.speed) { + g_hh_player_1.pos_x = g_hh_player_1.pos_x + (directionX * modTileX); // NEW x set + } else { + g_hh_player_1.pos_x = g_hh_player_1.pos_x + (directionX * g_hh_player_1.speed); // NEW x set + } + } + + } else // if in air different all borders have to be checked + { + } + + + if(directionY != 0) + { + // g_hh_player_1.pos_y = g_hh_player_1.pos_y + (directionY * g_hh_player_1.speed * 2); // NEW x set + } + // collision map floor (y-axis) (falling) + // if falling no jump press (implement) + /* + tileColY = (( g_hh_player_1.pos_y / 100) + g_hh_player_1.radius) / 16; //bottom of player box + modTileY = 1; + if(HH_DEMO_HITBOX_TILEMAP[tileColY+1][tileColX] != 1) //rework after jumping + { + g_hh_player_1.pos_y = g_hh_player_1.pos_y + 5 ;// NEW y set //makew var gravity + //playerStat = falling; //for later use of graphics/sound } + */ + // else if(HH_DEMO_HITBOX_TILEMAP[]) } @@ -42,3 +42,38 @@ static const hh_s_ppu_loc_sprite HH_DBG_SPRITE_CHECKERBOARD = { 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 }; + +static const uint8_t HH_DEMO_HITBOX_TILEMAP[30][40] = + { + {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, + {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 } + }; + diff --git a/src/ds.c b/src/ds.c new file mode 100644 index 0000000..24ef58f --- /dev/null +++ b/src/ds.c @@ -0,0 +1,15 @@ +#include "demo.h" +#include "main.h" +#include "ppu/ppu.h" + +void hh_setup() { + hh_ppu_init(); + + hh_demo_setup(); +} + +void hh_exit() { + g_hh_run = false; + + hh_ppu_deinit(); +} @@ -3,8 +3,13 @@ LD := gcc LFLAGS += -lSDL2 +ifeq ($(HOST),Msys) +SHARED_FLAGS += -I/mingw64/include +endif + DESKTOP_SRCS += ppusim/sim.c \ ppusim/mem.c \ ppusim/pixel.c \ - ppusim/work.c - + ppusim/work.c \ + ds.c \ + ppusim/input.c diff --git a/src/engine/TODO/combat.h b/src/engine/TODO/combat.h new file mode 100644 index 0000000..16c41f5 --- /dev/null +++ b/src/engine/TODO/combat.h @@ -0,0 +1,9 @@ +#include "hh_entity.h" + + +// attacktypes: + +/// @brief basic attack +/// @param dmg damage number +/// @param target entity under attack (damage changes this hp value) +void hh_attack_basic( int8_t dmg, hh_entity* target ); diff --git a/src/engine/camera.c b/src/engine/camera.c new file mode 100644 index 0000000..e756bd4 --- /dev/null +++ b/src/engine/camera.c @@ -0,0 +1,34 @@ +#include "engine/camera.h" + +#include "ppu/consts.h" + + +vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){ + + //TODO: change floating point math to fix point math + //TODO: fix buggy y-axis ?? + + // new = vec_cen2cor(new,(vec2){.x=max.x/2,.y=max.y/2}); + new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH/2),.y=(new.y+(HH_PPU_SPRITE_HEIGHT/2))*2},(vec2){.x=max.x/2,.y=max.y/2}); + // new.x = new.x << HH_MATH_FIXED_POINT; + // new.y = new.y << HH_MATH_FIXED_POINT; + static vec_cor old; + // old.x = old.x << HH_MATH_FIXED_POINT; + // old.y = old.y << HH_MATH_FIXED_POINT; + + // int16_t some = 0; + // some = some <<= HH_MATH_FIXED_POINT-1; + + new.x = (int)((float)new.x*0.1f + (float)old.x*0.9f); + new.y = (int)((float)new.y*0.1f + (float)old.y*0.9f); + + // old.x = old.x >> HH_MATH_FIXED_POINT; + // old.y = old.y >> HH_MATH_FIXED_POINT; + + + old.x = CLAMP(new.x,min.x,max.x); + old.y = CLAMP(new.y,min.y,max.y); + + return old; +} + diff --git a/src/engine/camera.h b/src/engine/camera.h new file mode 100644 index 0000000..b3ffb52 --- /dev/null +++ b/src/engine/camera.h @@ -0,0 +1,6 @@ +#pragma once + +#include "engine/maths.h" + +vec_cor hh_update_camera(vec_cor new, vec2 min, vec2 max); + diff --git a/src/engine/draw_screen.c b/src/engine/draw_screen.c new file mode 100644 index 0000000..c4f3389 --- /dev/null +++ b/src/engine/draw_screen.c @@ -0,0 +1,62 @@ +#include "engine/draw_screen.h" +#include "engine/sprite_controller.h" + +uint8_t hh_world_to_tile(vec2 pos){ + + FILE* level = fopen("../test/bin/level1_test.bin", "rb"); /* open binary file */ + if (!level) { /* check if file opened successfully */ + fprintf(stderr, "Error: Failed to open file.\n"); + return 0; + } + int index = ((pos.y/16)*40 + pos.x/16);//TODO: remove magic number(s) + fseek(level, (index * sizeof(int)) + sizeof(int), SEEK_SET); + int tile;// = (int*)malloc(sizeof(int)); + fread(&tile, sizeof(int), 1, level); // read 1 tile from binary + + fclose(level); + // int val = tile; + // free(tile); + return tile; +} + + +// remeber old value to know which part to update. +vec2 previousViewport = { .x = 0, .y = 0 }; +void hh_draw_screen(vec_cor viewport){ + if (viewport.x == previousViewport.x && viewport.y == previousViewport.y) return; + + hh_ppu_update_aux((hh_s_ppu_loc_aux){ + .bg_shift_x = viewport.x, + .bg_shift_y = viewport.y, + .fg_fetch = 0, + .sysreset = 0, + }); + + // update previous viewport values + previousViewport = viewport; +} + +void hh_setup_screen(){ + //(HH_map_size_X*HH_map_size_Y) + int size = 2400; // max X = 40 en max Y = 80 + FILE* level = fopen("../test/bin/level1_test.bin", "rb"); /* open binary file */ + if (!level) { /* check if file opened successfully */ + fprintf(stderr, "Error: Failed to open file.\n"); + return; + } + fseek(level, (0* sizeof(int)) + sizeof(int), SEEK_SET); + int* tile = (int*)malloc(size*sizeof(int)); + fread(tile, sizeof(int), size, level); // read 1 tile from binary + + fclose(level); + + for(int BAM_index = 0; BAM_index < size; BAM_index++){ + hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){ + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = hh_get_palette(tile[BAM_index]), + .tilemap_index = tile[BAM_index], + }); + } + free(tile); +} diff --git a/src/engine/draw_screen.h b/src/engine/draw_screen.h new file mode 100644 index 0000000..b181108 --- /dev/null +++ b/src/engine/draw_screen.h @@ -0,0 +1,21 @@ +#pragma once + + +// every function call for drawing the screen goes here. +#include "engine/maths.h" +#include "ppu/ppu.h" + +#include <stdio.h> +#include <stdint.h> +#include <stdlib.h> + + +#define HH_map_size_X 80 +#define HH_map_size_Y 60 + +/** @brief return a single tile from world binary */ +uint8_t hh_world_to_tile(vec2 pos); +/** @brief shift to level if viewport changed position */ +void hh_draw_screen(vec2 viewport); +/** @brief send data to BAM memory from binary level */ +void hh_setup_screen(); diff --git a/src/engine/engine.c b/src/engine/engine.c new file mode 100644 index 0000000..799ee7c --- /dev/null +++ b/src/engine/engine.c @@ -0,0 +1,4 @@ +#include "engine/draw_screen.h" +#include "engine/level.h" +#include "engine/maths.h" +#include "engine/sprite_controller.h" diff --git a/src/engine/entity.c b/src/engine/entity.c new file mode 100644 index 0000000..153e7e1 --- /dev/null +++ b/src/engine/entity.c @@ -0,0 +1,46 @@ +#include <stdbool.h> + +#include "engine/entity.h" +#include "engine/maths.h" + +/* + PLAYER: (pos on X) + ,___, + | | + | X | + |___| + +*/ + +bool hh_collision(vec_cor pos1, vec2 pos2){ + if (pos2.x == CLAMP(pos2.x, pos1.x, pos1.x+16)){// hit x + return true; + } + + if (pos2.y == CLAMP(pos2.y, pos1.y, pos1.y+16)){// hit y + return true; + } + return false; +} + +void hh_solve_collision(vec2 pos_environment, hh_entity* entity){ + if (!hh_collision(pos_environment,entity->pos)) + return; + + printf("BONK!/n"); + // if (entity->vel.y > 0){ + // entity->pos.y = MAX(entity->pos.y,pos_environment.y); + // entity->vel.y = 0; + // } else { + // entity->pos.y = MIN(entity->pos.y,pos_environment.y); + // entity->vel.y = 0; + // } + // if (entity->vel.x <= 0){ + // entity->pos.x = MIN(entity->pos.x,pos_environment.x-16); + // entity->vel.x = 0; + // } else { + // entity->pos.x = MAX(entity->pos.x,pos_environment.x+16); + // entity->vel.x = 0; + // } +} + diff --git a/src/engine/entity.h b/src/engine/entity.h new file mode 100644 index 0000000..f45dae2 --- /dev/null +++ b/src/engine/entity.h @@ -0,0 +1,57 @@ +#pragma once + +#include <stdint.h> +#include <stdbool.h> + +#include "ppu/types.h" + +#include "engine/maths.h" + +typedef uint8_t hh_idx_t; + +typedef enum { + fire, ice, poison +}hh_e_damage_t; + +typedef struct { + hh_s_ppu_loc_fam_entry fam; //screen + hh_idx_t frame0; + hh_idx_t palette; + +}hh_s_rendering; + +typedef struct { + int8_t hp; + int8_t dmg; + hh_e_damage_t dmg_type; + int8_t speed_x, speed_y; + +} hh_s_atributes; + + +typedef struct { + vec2 pos, vel, vec; + bool is_grounded; + int8_t hp; + int8_t speed; + hh_s_rendering render; + //armor/block? +}hh_entity; + +typedef struct { + hh_entity p; + hh_s_atributes atr; +}hh_s_player; + + +/// @brief detect for collision enity and eviroment +/// @param pos1 position of environment tile to be checked +/// @param pos2 position entity +/// @return true if collision between enity and environment +bool hh_collision(vec2 pos1, vec2 pos2); + +/// @brief solve collisions +/// @param environment position +/// @param entity position +/// @return solved new entity position +void hh_solve_collision(vec2 pos_environment, hh_entity* entity); diff --git a/src/engine/level.h b/src/engine/level.h new file mode 100644 index 0000000..8d610dd --- /dev/null +++ b/src/engine/level.h @@ -0,0 +1,5 @@ +#pragma once +//deal with loading/saving the correct level + +/** @brief */ +void hh_map_load(); diff --git a/src/engine/maths.c b/src/engine/maths.c new file mode 100644 index 0000000..475bba2 --- /dev/null +++ b/src/engine/maths.c @@ -0,0 +1,19 @@ +#include "engine/maths.h" + +vec2 vec_add(vec2 a, vec2 b){ + return (vec2){a.x + b.x, a.y + b.y}; +} + +vec_cor vec_cen2cor(vec_cen in, vec2 halfDistance){ + return (vec_cor){ + .x = in.x - halfDistance.x, + .y = in.y - halfDistance.y, + }; +} + +vec_cen vec_cor2cen(vec_cor in, vec2 halfDistance){ + return (vec_cen){ + .x = in.x + halfDistance.x, + .y = in.y + halfDistance.y, + }; +} diff --git a/src/engine/maths.h b/src/engine/maths.h new file mode 100644 index 0000000..bef287e --- /dev/null +++ b/src/engine/maths.h @@ -0,0 +1,22 @@ +#pragma once +#include <stdint.h> +// #include <math.h> + +typedef struct { + int32_t x,y; +} vec2; + +typedef vec2 vec_cen;//centered +typedef vec2 vec_cor;//left upper corner + +vec2 vec_add(vec2 a, vec2 b); + +vec_cor vec_cen2cor(vec_cen in, vec2 halfDistance); +vec_cor vec_cor2cen(vec_cen in, vec2 halfDistance); + +//fixed point at decimal 7lsb (world positions in pixels (with fixed decimal point)) +#define HH_MATH_FIXED_POINT 7 + +#define MIN(a,b) (((a)<(b))?(a):(b)) +#define MAX(a,b) (((a)>(b))?(a):(b)) +#define CLAMP(N,LOWER,UPPER) (MIN(MAX(LOWER, N), UPPER)) diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c new file mode 100644 index 0000000..6735620 --- /dev/null +++ b/src/engine/player_controller.c @@ -0,0 +1,167 @@ +#include "ppu/types.h" +#include "engine/camera.h" +#include "engine/draw_screen.h" +#include "engine/sprite_controller.h" +#include "engine/player_controller.h" + +#include "demo.h" +#include <stdio.h> + +#include "input.h" + +void hh_player_actions() { + static hh_entity player={ + .hp = 4, + .speed = 6, + .is_grounded = false, + .pos = (vec2){32,32}, + .vel = (vec2){0,0}, + .vec = (vec2){0,0}, + .render = { + .frame0 = 20, + .palette = 7, + .fam = (hh_s_ppu_loc_fam_entry){ + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = 7, + .tilemap_index = 2, + } + } + }, player_new = {0}; + + // hh_input_read(); + player.vel = (vec2){.x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right), + .y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down) }; + // const int8_t maa = 3; + // const int8_t mbb = -3; + // if (g_hh_controller_p1.dpad_up) + // + // if (g_hh_controller_p1.dpad_down) + // + // if (g_hh_controller_p1.dpad_left) { + // player.vel.x += mbb; + // // g_hh_demo_balls[0].horizontal_flip = true; + // } + // if (g_hh_controller_p1.dpad_right) { + // player.vel.x += maa; + // // g_hh_demo_balls[0].horizontal_flip = true; + // } + // if (g_hh_controller_p1.button_primary /*&& player.is_grounded*/) //JUMP + // player.vel.y += -6; + // // // if (g_hh_controller_p1.button_secondary) + + // player.render.fam.palette_index = 7; + // player.render.fam.tilemap_index = 7; + + // printf("%x ",player.render.fam.palette_index); + + // player.vel.y += 1; //gravity + + + //END OF VECTOR CHANGES + // player.vel.y = CLAMP(player.vel.y,-32,32); + // player.vel.x = CLAMP(player.vel.x,-32,32); + + player_new.pos = (vec2){ + .x = player.pos.x + player.vel.x, + .y = player.pos.y + player.vel.y, + }; + + + + // const uint8_t empty = 0; + // hh_s_tiles tiles[9]; + // const vec2 tile_offset[9] = { + // (vec2){-16,-16},(vec2){0,-16},(vec2){+16,-16}, + // (vec2){-16,0}, (vec2){0,0}, (vec2){+16,0}, + // (vec2){-16,+16},(vec2){0,+16},(vec2){+16,+16}, + // }; + // for (int i = 0; i < 9; i++) { + // vec2 temp_pos = vec_add(player.pos, tile_offset[i]); + // temp_pos =(vec2){ + // .x = temp_pos.x, + // .y = temp_pos.y, + // }; + // hh_s_tiles tile = { + // .pos = temp_pos, + // .idx = hh_world_to_tile(temp_pos) + // }; + // if(hh_colidable(tile.idx)) { + // tiles[i]=tile; + // // printf(" collidable near!"); + // } else { + // tiles[i].idx = 0; + // } + // } + /* + 012 + 345 + 678 + */ + // for (int i = 0; i < 9; i++) + // { + // if (tiles[i].idx != 0){ + // hh_solve_collision(tiles[i].pos, &player); + // } + // } + + player_new.is_grounded = false; + + // solves x collision + if (player.vel.x <= 0) { + if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player.pos.y + 0})) || + hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player.pos.y + 15}))) { + player_new.pos.x = (player_new.pos.x & ~15) + 16, + player_new.vel.x = 0; + } + } else { + if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player.pos.y + 0})) || + hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player.pos.y + 15}))) { + player_new.pos.x = player_new.pos.x & ~15, // <-- magic comma, NOT TOUCHY + player_new.vel.x = 0; + } + } + + //solves y collision + if (player.vel.y <= 0) { + if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 0})) || + hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 15}))) { + player_new.pos.y = (player_new.pos.y & ~15) + 16, + player_new.vel.y = 0; + } + } else { + if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 16})) || + hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player_new.pos.y + 15}))) { + player_new.pos.y = player_new.pos.y & ~15, + player_new.vel.y = 0; + player_new.is_grounded = true; + } + } + + player = player_new; + + vec_cor cam_pos;//value in tiles + // cam_pos = (vec2){0,0}; + cam_pos = hh_update_camera(player.pos,(vec2){0,0},(vec2){.x=20*16,.y=30*16});//TODO: remove magic number(s) + // printf("%i, %i:%i, %i\n",player.pos.x,player.pos.y,cam_pos.x,cam_pos.y); + hh_draw_screen(cam_pos); + // update player sprite on ppu + player.render.fam.position_x = (player.pos.x-cam_pos.x); + player.render.fam.position_y = (player.pos.y-cam_pos.y); + + + player.render.fam.tilemap_index = 2;//TODO: these two lines should be redundant + player.render.fam.palette_index = 7; + hh_ppu_update_foreground(0, player.render.fam); + + + hh_s_ppu_loc_fam_entry sprite = { + .position_x = 16, + .position_y = 16, + .palette_index = 7, + .tilemap_index = 2, + }; + hh_ppu_update_foreground(1, sprite); + +} + diff --git a/src/engine/player_controller.h b/src/engine/player_controller.h new file mode 100644 index 0000000..400c18e --- /dev/null +++ b/src/engine/player_controller.h @@ -0,0 +1,7 @@ +#pragma once + +#include "engine/maths.h" +#include "engine/entity.h" +// inputs + +void hh_player_actions(); diff --git a/src/engine/sprite_controller.c b/src/engine/sprite_controller.c new file mode 100644 index 0000000..5d93cf8 --- /dev/null +++ b/src/engine/sprite_controller.c @@ -0,0 +1,22 @@ +#include <stdint.h> + +#include "engine/sprite_controller.h" +#include "ppu/types.h" +#include "ppu/consts.h" +#include "ppu/ppu.h" + +uint8_t hh_get_palette(uint8_t tile_idx) { + return hh_g_sprite_palette[tile_idx]; +} + +void hh_setup_palettes(){ + for (int idx = 0; idx < HH_PPU_PALETTE_COUNT; idx++) { + for (int col = 0; col < HH_PPU_PALETTE_COLOR_COUNT; col++) { + hh_ppu_update_color(idx,col,hh_g_palette[idx][col]); + } + } +} + +bool hh_colidable(uint8_t tile_idx){ + return (hh_get_palette(tile_idx) != 0); +} diff --git a/src/engine/sprite_controller.h b/src/engine/sprite_controller.h new file mode 100644 index 0000000..001a459 --- /dev/null +++ b/src/engine/sprite_controller.h @@ -0,0 +1,106 @@ +#pragma once +#include <stdint.h> + +#include "ppu/types.h" + +// handles sprites + +// Bg sprites + +// Fg or entity sprites + +//TODO: pack data inside of sprite_palette LUT +//HH_PPU_PALETTE_COUNT +#define HH_SPRITE_COUNT 40 +#define HH_PAL_IDX_SKY 0 +#define HH_PAL_IDX_BRICK 1 +const static uint8_t hh_g_sprite_palette[HH_SPRITE_COUNT] = { + 0,1,1,1,1,1,1,1,1,1, //1+9 + 1,1,1,1,1,1,1,1,1,1, //6+4 + 1,1,1,1,1,1,1,1,1, //9 + 7,7,7,2,7,7,1,2,7 + //other palettes here: +}; + + +const static hh_ppu_loc_palette_table_t hh_g_palette = { + {//palette info here + {0x1,0x2,0x3}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + {//Bricks + {0x1,0x2,0x3},//01 + {0xd,0x8,0xa},//24 + {0x0,0x0,0x1},//25 + {0x1,0x1,0x1},//26 + {0x1,0x1,0x2},//27 + {0x2,0x2,0x3},//28 + {0x3,0x4,0x5},//29 + {0x5,0x1,0x7}}, + {//slime + {0x1,0x2,0x3}, + {0x1,0x3,0x2}, + {0x4,0x8,0x3}, + {0x7,0xa,0x4}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + { + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + { + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + { + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + { + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + { + {0x0,0xf,0xf}, + {0xf,0xf,0xf}, + {0xf,0x0,0xf}, + {0xf,0xf,0x0}, + {0xf,0x0,0x0}, + {0x0,0xf,0x0}, + {0x0,0x0,0xf}, + {0x0,0x0,0x0}} +}; + +void hh_setup_palettes(); + +/** @brief return palette index that belongs to tilemap index */ +uint8_t hh_get_palette(uint8_t tile_idx); + +bool hh_colidable(uint8_t tile_idx); diff --git a/src/entity.h b/src/entity.h new file mode 100644 index 0000000..181182b --- /dev/null +++ b/src/entity.h @@ -0,0 +1,14 @@ +#pragma once + +#include <stdint.h> +#include <stdbool.h> + +typedef struct { + uint16_t pos_x; + uint16_t pos_y; + uint8_t radius; + uint8_t rotation; //45 degrees steps 0 == right 2 == down 4 == left 6 == up + uint8_t direction_x; //direction where its looking at in case no input; + int8_t speed; //10 default L/R MODifier + bool in_air; +} hh_s_entity_player; diff --git a/src/input.h b/src/input.h new file mode 100644 index 0000000..90f0c61 --- /dev/null +++ b/src/input.h @@ -0,0 +1,21 @@ +#pragma once + +#include <stdbool.h> + +/** @brief game controller state */ +typedef struct { + bool dpad_up; + bool dpad_down; + bool dpad_left; + bool dpad_right; + bool button_primary; + bool button_secondary; +} hh_s_gamepad; + +/** @brief player 1's controller */ +extern hh_s_gamepad g_hh_controller_p1; +/** @brief player 2's controller */ +extern hh_s_gamepad g_hh_controller_p2; + +/** @brief update g_hh_controller_p1 and 2 by reading buttons */ +void hh_input_read(); @@ -1,8 +1,8 @@ #include <stdlib.h> -#include "main.h" -#include "ppu/ppu.h" #include "demo.h" +#include "input.h" +#include "main.h" bool g_hh_run = true; @@ -15,19 +15,7 @@ int main() { void hh_ppu_vblank_interrupt() { static unsigned long frame = 0; - frame++; - + hh_input_read(); hh_demo_loop(frame); -} - -void hh_setup() { - hh_ppu_init(); - - hh_demo_setup(); -} - -void hh_exit() { - g_hh_run = false; - - hh_ppu_deinit(); + frame++; } diff --git a/src/makefile b/src/makefile index 1f1dc65..d7d9087 100644 --- a/src/makefile +++ b/src/makefile @@ -4,6 +4,7 @@ TARGET = main # platform is ds (desktop) or stm (stm32) PLATFORM = ds +# if your editor uses compile_commands.json for autocomplete, you should run `make compile_commands.json` again HOST=$(strip $(shell uname -o)) @@ -29,7 +30,14 @@ CFLAGS += $(if $(DESKTOP), -DHH_TARGET_DESKTOP, ) LOCAL_SRCS += main.c \ ppu/internals.c \ ppu/ppu.c \ - demo.c + demo.c \ + engine/engine.c \ + engine/sprite_controller.c \ + engine/player_controller.c \ + engine/draw_screen.c \ + engine/camera.c \ + engine/maths.c \ + engine/entity.c CFLAGS += $(SHARED_FLAGS) LFLAGS += $(SHARED_FLAGS) @@ -74,14 +82,14 @@ flash: $(TARGET).bin $(TARGET): $(OBJS) $(LD) $^ $(LFLAGS) -o $@ -compile_commands.json: +compile_commands.json: makefile stm32.mk ds.mk compiledb make -Bn ../scripts/compiledb-full-path-mingw.sh compile_commands.json PHONY += format format: - clang-format -i $(LOCAL_SRCS) - clang-tidy --fix-errors $(LOCAL_SRCS) + clang-format -i $(LOCAL_SRCS) $(DESKTOP_SRCS) + clang-tidy --fix-errors $(LOCAL_SRCS) $(DESKTOP_SRCS) PHONY += clean clean: diff --git a/src/ppu/internals.c b/src/ppu/internals.c index 650ba3e..b8d3e27 100644 --- a/src/ppu/internals.c +++ b/src/ppu/internals.c @@ -1,8 +1,8 @@ #include <stdlib.h> -#include "ppu/types.h" -#include "ppu/internals.h" #include "ppu/consts.h" +#include "ppu/internals.h" +#include "ppu/types.h" bool hh_ppu_vram_valid_address(hh_ppu_addr_t addr) { #pragma GCC diagnostic push @@ -17,88 +17,59 @@ bool hh_ppu_vram_valid_address(hh_ppu_addr_t addr) { } void hh_ppu_vram_write(hh_s_ppu_vram_data data) { - for (unsigned i = 0; i < data.size; i++) - hh_ppu_vram_dwrite(data.offset + i, data.data[i]); + for (unsigned i = 0; i < data.size; i++) hh_ppu_vram_dwrite(data.offset + i, data.data[i]); } hh_s_ppu_vram_data hh_ppu_2nat_bam(hh_s_ppu_loc_bam_entry e) { - hh_ppu_data_t* data = malloc(sizeof(hh_ppu_data_t) * HH_PPU_VRAM_BAM_ENTRY_SIZE); + hh_ppu_data_t *data = malloc(sizeof(hh_ppu_data_t) * HH_PPU_VRAM_BAM_ENTRY_SIZE); - data[0] = HH_RESIZE(e.tilemap_index, 9, 0) << 0 | - HH_RESIZE(e.palette_index, 2, 0) << 10 | - e.vertical_flip << 13 | - e.horizontal_flip << 14; + data[0] = HH_RESIZE(e.tilemap_index, 9, 0) << 0 | HH_RESIZE(e.palette_index, 2, 0) << 10 | e.vertical_flip << 13 | e.horizontal_flip << 14; - hh_s_ppu_vram_data out = { - .data = data, - .size = HH_PPU_VRAM_FAM_ENTRY_SIZE - }; + hh_s_ppu_vram_data out = {.data = data, .size = HH_PPU_VRAM_FAM_ENTRY_SIZE}; return out; } hh_s_ppu_vram_data hh_ppu_2nat_fam(hh_s_ppu_loc_fam_entry e) { - hh_ppu_data_t* data = malloc(sizeof(hh_ppu_data_t) * HH_PPU_VRAM_FAM_ENTRY_SIZE); + hh_ppu_data_t *data = malloc(sizeof(hh_ppu_data_t) * HH_PPU_VRAM_FAM_ENTRY_SIZE); e.position_x += 16; e.position_y += 16; - data[0] = HH_RESIZE(e.tilemap_index, 9, 0) << 0 | - HH_RESIZE(e.palette_index, 2, 0) << 10 | - HH_RESIZE(e.position_y, 2, 0) << 13; - data[1] = HH_RESIZE(e.position_y, 7, 3) << 0 | - HH_RESIZE(e.position_x, 8, 0) << 5 | - e.vertical_flip << 14 | - e.horizontal_flip << 15; - - hh_s_ppu_vram_data out = { - .data = data, - .size = HH_PPU_VRAM_FAM_ENTRY_SIZE - }; + data[0] = HH_RESIZE(e.tilemap_index, 9, 0) << 0 | HH_RESIZE(e.palette_index, 2, 0) << 10 | HH_RESIZE(e.position_y, 2, 0) << 13; + data[1] = HH_RESIZE(e.position_y, 7, 3) << 0 | HH_RESIZE(e.position_x, 8, 0) << 5 | e.vertical_flip << 14 | e.horizontal_flip << 15; + + hh_s_ppu_vram_data out = {.data = data, .size = HH_PPU_VRAM_FAM_ENTRY_SIZE}; return out; } hh_s_ppu_vram_data hh_ppu_2nat_aux(hh_s_ppu_loc_aux aux) { - hh_ppu_data_t* data = malloc(sizeof(hh_ppu_data_t) * HH_PPU_VRAM_AUX_SIZE); - - data[0] = HH_RESIZE(aux.bg_shift_y, 7, 0) << 0 | - HH_RESIZE(aux.bg_shift_x, 7, 0) << 8; - data[1] = HH_RESIZE(aux.bg_shift_x, 8, 8) << 0 | - aux.fg_fetch << 1 | - aux.sysreset << 2; - - hh_s_ppu_vram_data out = { - .data = data, - .size = HH_PPU_VRAM_AUX_SIZE - }; + hh_ppu_data_t *data = malloc(sizeof(hh_ppu_data_t) * HH_PPU_VRAM_AUX_SIZE); + + data[0] = HH_RESIZE(aux.bg_shift_y, 7, 0) << 0 | HH_RESIZE(aux.bg_shift_x, 7, 0) << 8; + data[1] = HH_RESIZE(aux.bg_shift_x, 8, 8) << 0 | aux.fg_fetch << 1 | aux.sysreset << 2; + + hh_s_ppu_vram_data out = {.data = data, .size = HH_PPU_VRAM_AUX_SIZE}; return out; } hh_s_ppu_vram_data hh_ppu_2nat_sprite(const hh_ppu_loc_sprite_data_t sprite_data) { - hh_ppu_data_t* data = malloc(sizeof(hh_ppu_data_t) * HH_PPU_VRAM_TMM_SPRITE_SIZE); + hh_ppu_data_t *data = malloc(sizeof(hh_ppu_data_t) * HH_PPU_VRAM_TMM_SPRITE_SIZE); for (unsigned i = 0; i < HH_PPU_SPRITE_WIDTH * HH_PPU_SPRITE_HEIGHT; i++) { - unsigned word = i / 5; + unsigned word = i / 5; unsigned pixel = i % 5; if (pixel == 0) data[word] = 0; data[word] |= HH_RESIZE(sprite_data[i], 2, 0) << pixel * 3; } - hh_s_ppu_vram_data out = { - .data = data, - .size = HH_PPU_VRAM_TMM_SPRITE_SIZE - }; + hh_s_ppu_vram_data out = {.data = data, .size = HH_PPU_VRAM_TMM_SPRITE_SIZE}; return out; } hh_s_ppu_vram_data hh_ppu_2nat_color(hh_ppu_rgb_color_t rgb) { - hh_ppu_data_t* data = malloc(sizeof(hh_ppu_data_t) * HH_PPU_VRAM_PAL_ENTRY_SIZE); + hh_ppu_data_t *data = malloc(sizeof(hh_ppu_data_t) * HH_PPU_VRAM_PAL_ENTRY_SIZE); - data[0] = HH_RESIZE(rgb[0], 3, 0) << 8 | - HH_RESIZE(rgb[1], 3, 0) << 4 | - HH_RESIZE(rgb[2], 3, 0) << 0; + data[0] = HH_RESIZE(rgb[0], 3, 0) << 8 | HH_RESIZE(rgb[1], 3, 0) << 4 | HH_RESIZE(rgb[2], 3, 0) << 0; - hh_s_ppu_vram_data out = { - .data = data, - .size = HH_PPU_VRAM_PAL_ENTRY_SIZE - }; + hh_s_ppu_vram_data out = {.data = data, .size = HH_PPU_VRAM_PAL_ENTRY_SIZE}; return out; } diff --git a/src/ppu/ppu.c b/src/ppu/ppu.c index 5f33c55..df14b9f 100644 --- a/src/ppu/ppu.c +++ b/src/ppu/ppu.c @@ -1,52 +1,48 @@ #include <stdlib.h> -#include "ppu/ppu.h" -#include "ppu/internals.h" #include "ppu/consts.h" +#include "ppu/internals.h" +#include "ppu/ppu.h" void hh_ppu_update_foreground(unsigned index, hh_s_ppu_loc_fam_entry e) { hh_s_ppu_vram_data s = hh_ppu_2nat_fam(e); - s.offset = HH_PPU_VRAM_FAM_OFFSET + HH_PPU_VRAM_FAM_ENTRY_SIZE * index; + s.offset = HH_PPU_VRAM_FAM_OFFSET + HH_PPU_VRAM_FAM_ENTRY_SIZE * index; hh_ppu_vram_write(s); free(s.data); } void hh_ppu_update_background(unsigned index, hh_s_ppu_loc_bam_entry e) { hh_s_ppu_vram_data s = hh_ppu_2nat_bam(e); - s.offset = HH_PPU_VRAM_BAM_OFFSET + HH_PPU_VRAM_BAM_ENTRY_SIZE * index; + s.offset = HH_PPU_VRAM_BAM_OFFSET + HH_PPU_VRAM_BAM_ENTRY_SIZE * index; hh_ppu_vram_write(s); free(s.data); } void hh_ppu_update_sprite(unsigned tilemap_index, const hh_s_ppu_loc_sprite sprite) { hh_s_ppu_vram_data s = hh_ppu_2nat_sprite(sprite); - s.offset = HH_PPU_VRAM_TMM_OFFSET + HH_PPU_VRAM_TMM_SPRITE_SIZE * tilemap_index; + s.offset = HH_PPU_VRAM_TMM_OFFSET + HH_PPU_VRAM_TMM_SPRITE_SIZE * tilemap_index; hh_ppu_vram_write(s); free(s.data); } void hh_ppu_update_aux(hh_s_ppu_loc_aux aux) { hh_s_ppu_vram_data a = hh_ppu_2nat_aux(aux); - a.offset = HH_PPU_VRAM_AUX_OFFSET; + a.offset = HH_PPU_VRAM_AUX_OFFSET; hh_ppu_vram_write(a); free(a.data); } void hh_ppu_update_palette_table(hh_ppu_loc_palette_table_t table) { - for(unsigned i = 0; i < HH_PPU_PALETTE_COUNT; i++) - hh_ppu_update_palette(i, table[i]); + for (unsigned i = 0; i < HH_PPU_PALETTE_COUNT; i++) hh_ppu_update_palette(i, table[i]); } void hh_ppu_update_palette(unsigned palette_index, hh_ppu_loc_palette_data_t palette) { - for(unsigned i = 0; i < HH_PPU_PALETTE_COLOR_COUNT; i++) - hh_ppu_update_color(palette_index, i, palette[i]); + for (unsigned i = 0; i < HH_PPU_PALETTE_COLOR_COUNT; i++) hh_ppu_update_color(palette_index, i, palette[i]); } void hh_ppu_update_color(unsigned palette_index, unsigned color_index, hh_ppu_rgb_color_t color) { hh_s_ppu_vram_data c = hh_ppu_2nat_color(color); - c.offset = HH_PPU_VRAM_PAL_OFFSET + - palette_index * HH_PPU_VRAM_PAL_ENTRY_SIZE * HH_PPU_PALETTE_COLOR_COUNT + - color_index * HH_PPU_VRAM_PAL_ENTRY_SIZE; + c.offset = HH_PPU_VRAM_PAL_OFFSET + palette_index * HH_PPU_VRAM_PAL_ENTRY_SIZE * HH_PPU_PALETTE_COLOR_COUNT + color_index * HH_PPU_VRAM_PAL_ENTRY_SIZE; hh_ppu_vram_write(c); free(c.data); } diff --git a/src/ppu/stm.c b/src/ppu/stm.c new file mode 100644 index 0000000..fd4a18c --- /dev/null +++ b/src/ppu/stm.c @@ -0,0 +1,4 @@ +#include "ppu/ppu.h" + +void hh_ppu_init() {} +void hh_ppu_deinit() {} diff --git a/src/ppusim/input.c b/src/ppusim/input.c new file mode 100644 index 0000000..5323fb1 --- /dev/null +++ b/src/ppusim/input.c @@ -0,0 +1,16 @@ +#include <SDL2/SDL.h> + +#include "input.h" + +hh_s_gamepad g_hh_controller_p1 = {0}; +hh_s_gamepad g_hh_controller_p2 = {0}; + +void hh_input_read() { + // SDL_PumpEvents(); + const Uint8 *kb = SDL_GetKeyboardState(NULL); + g_hh_controller_p1.dpad_up = kb[SDL_SCANCODE_W]; + g_hh_controller_p1.dpad_down = kb[SDL_SCANCODE_S]; + g_hh_controller_p1.dpad_left = kb[SDL_SCANCODE_A]; + g_hh_controller_p1.dpad_right = kb[SDL_SCANCODE_D]; + g_hh_controller_p1.button_primary = kb[SDL_SCANCODE_SPACE]; +} diff --git a/src/ppusim/mem.c b/src/ppusim/mem.c index e3f41f5..bd8606e 100644 --- a/src/ppusim/mem.c +++ b/src/ppusim/mem.c @@ -1,8 +1,8 @@ -#include <stdlib.h> #include <stdio.h> +#include <stdlib.h> -#include "ppusim/mem.h" #include "ppu/internals.h" +#include "ppusim/mem.h" hh_ppu_data_t *g_hh_ppusim_vram = NULL; diff --git a/src/ppusim/pixel.c b/src/ppusim/pixel.c index 6e915e6..0457d55 100644 --- a/src/ppusim/pixel.c +++ b/src/ppusim/pixel.c @@ -1,10 +1,10 @@ #include <SDL2/SDL.h> #include <stdbool.h> -#include "ppusim/work.h" +#include "ppu/consts.h" #include "ppu/internals.h" #include "ppusim/mem.h" -#include "ppu/consts.h" +#include "ppusim/work.h" /* transform xy if tile is flipped */ static uint16_t hh_ppusim_apply_transform(unsigned x, unsigned y, bool fliph, bool flipv) { @@ -15,25 +15,25 @@ static uint16_t hh_ppusim_apply_transform(unsigned x, unsigned y, bool fliph, bo /* @brief get current bg pixel cidx */ static uint8_t hh_ppusim_bg_pixel(unsigned x, unsigned y) { - hh_ppu_data_t* aux = &g_hh_ppusim_vram[HH_PPU_VRAM_AUX_OFFSET]; - unsigned bg_shift_y = HH_RESIZE(aux[0], 7, 0); - unsigned bg_shift_x = HH_RESIZE(aux[0], 15, 8) | HH_RESIZE(aux[1], 0, 0) << 8; - unsigned abs_x = bg_shift_x + x; - unsigned abs_y = bg_shift_y + y; - unsigned grid_x = abs_x / HH_PPU_SPRITE_WIDTH; - unsigned grid_y = abs_y / HH_PPU_SPRITE_HEIGHT; - unsigned loc_x = abs_x - grid_x * HH_PPU_SPRITE_WIDTH; - unsigned loc_y = abs_y - grid_y * HH_PPU_SPRITE_HEIGHT; - unsigned bam_offset = grid_y * HH_PPU_BG_CANVAS_TILES_H + grid_x; - hh_ppu_data_t bam = g_hh_ppusim_vram[HH_PPU_VRAM_BAM_OFFSET + bam_offset]; - uint8_t cidx = 0; + hh_ppu_data_t *aux = &g_hh_ppusim_vram[HH_PPU_VRAM_AUX_OFFSET]; + unsigned bg_shift_y = HH_RESIZE(aux[0], 7, 0); + unsigned bg_shift_x = HH_RESIZE(aux[0], 15, 8) | HH_RESIZE(aux[1], 0, 0) << 8; + unsigned abs_x = bg_shift_x + x; + unsigned abs_y = bg_shift_y + y; + unsigned grid_x = abs_x / HH_PPU_SPRITE_WIDTH; + unsigned grid_y = abs_y / HH_PPU_SPRITE_HEIGHT; + unsigned loc_x = abs_x - grid_x * HH_PPU_SPRITE_WIDTH; + unsigned loc_y = abs_y - grid_y * HH_PPU_SPRITE_HEIGHT; + unsigned bam_offset = grid_y * HH_PPU_BG_CANVAS_TILES_H + grid_x; + hh_ppu_data_t bam = g_hh_ppusim_vram[HH_PPU_VRAM_BAM_OFFSET + bam_offset]; + uint8_t cidx = 0; uint16_t tile_pixel_idx = hh_ppusim_apply_transform(loc_x, loc_y, HH_RESIZE(bam, 14, 14), HH_RESIZE(bam, 13, 13)); - uint16_t tile_idx = HH_RESIZE(bam, 9, 0); - hh_ppu_addr_t ttm_addr = tile_idx * HH_PPU_VRAM_TMM_SPRITE_SIZE + tile_pixel_idx / 5; - uint8_t word_bit_addr = (tile_pixel_idx % 5) * 3; - hh_ppu_data_t tmm = g_hh_ppusim_vram[HH_PPU_VRAM_TMM_OFFSET + ttm_addr]; + uint16_t tile_idx = HH_RESIZE(bam, 9, 0); + hh_ppu_addr_t ttm_addr = tile_idx * HH_PPU_VRAM_TMM_SPRITE_SIZE + tile_pixel_idx / 5; + uint8_t word_bit_addr = (tile_pixel_idx % 5) * 3; + hh_ppu_data_t tmm = g_hh_ppusim_vram[HH_PPU_VRAM_TMM_OFFSET + ttm_addr]; cidx |= HH_RESIZE(bam, 12, 10) << 3; - cidx |= HH_RESIZE(tmm, word_bit_addr+2, word_bit_addr) << 0; + cidx |= HH_RESIZE(tmm, word_bit_addr + 2, word_bit_addr) << 0; return cidx; } @@ -44,42 +44,37 @@ static uint8_t hh_ppusim_fg_pixel(unsigned x, unsigned y) { uint8_t cidx = 0; for (unsigned i = 0; i < HH_PPU_FG_SPRITE_COUNT; i++) { unsigned fam_offset = i * HH_PPU_VRAM_FAM_ENTRY_SIZE; - hh_ppu_data_t* fam = &g_hh_ppusim_vram[HH_PPU_VRAM_FAM_OFFSET + fam_offset]; - unsigned sprite_y = HH_RESIZE(fam[0], 15, 13) | HH_RESIZE(fam[1], 4, 0) << 3; - unsigned sprite_x = HH_RESIZE(fam[1], 13, 5); + hh_ppu_data_t *fam = &g_hh_ppusim_vram[HH_PPU_VRAM_FAM_OFFSET + fam_offset]; + unsigned sprite_y = HH_RESIZE(fam[0], 15, 13) | HH_RESIZE(fam[1], 4, 0) << 3; + unsigned sprite_x = HH_RESIZE(fam[1], 13, 5); if (x < sprite_x) continue; if (x >= sprite_x + HH_PPU_SPRITE_WIDTH) continue; if (y < sprite_y) continue; if (y >= sprite_y + HH_PPU_SPRITE_HEIGHT) continue; - unsigned loc_x = x - sprite_x; - unsigned loc_y = y - sprite_y; + unsigned loc_x = x - sprite_x; + unsigned loc_y = y - sprite_y; uint16_t tile_pixel_idx = hh_ppusim_apply_transform(loc_x, loc_y, HH_RESIZE(fam[1], 15, 15), HH_RESIZE(fam[1], 14, 14)); - uint16_t tile_idx = HH_RESIZE(fam[0], 9, 0); - hh_ppu_addr_t ttm_addr = tile_idx * HH_PPU_VRAM_TMM_SPRITE_SIZE + tile_pixel_idx / 5; - uint8_t word_bit_addr = (tile_pixel_idx % 5) * 3; - hh_ppu_data_t tmm = g_hh_ppusim_vram[HH_PPU_VRAM_TMM_OFFSET + ttm_addr]; - unsigned cidx_col = HH_RESIZE(tmm, word_bit_addr+2, word_bit_addr); + uint16_t tile_idx = HH_RESIZE(fam[0], 9, 0); + hh_ppu_addr_t ttm_addr = tile_idx * HH_PPU_VRAM_TMM_SPRITE_SIZE + tile_pixel_idx / 5; + uint8_t word_bit_addr = (tile_pixel_idx % 5) * 3; + hh_ppu_data_t tmm = g_hh_ppusim_vram[HH_PPU_VRAM_TMM_OFFSET + ttm_addr]; + unsigned cidx_col = HH_RESIZE(tmm, word_bit_addr + 2, word_bit_addr); if (cidx_col == 0) continue; unsigned cidx_pal = HH_RESIZE(fam[0], 12, 10); - cidx = (cidx_col << 0) | (cidx_pal << 3); + cidx = (cidx_col << 0) | (cidx_pal << 3); break; } return cidx; } -void hh_ppusim_pixel(uint8_t* s, unsigned x, unsigned y) { - uint8_t bg_cidx = hh_ppusim_bg_pixel(x, y); - uint8_t fg_cidx = hh_ppusim_fg_pixel(x, y); - uint8_t cidx = (fg_cidx & HH_MASK(3)) == 0 ? bg_cidx : fg_cidx; - hh_ppu_data_t pal_rgb = g_hh_ppusim_vram[HH_PPU_VRAM_PAL_OFFSET + cidx]; - hh_ppu_rgb_color_t rgb = { - HH_RESIZE(pal_rgb, 11, 8), - HH_RESIZE(pal_rgb, 7, 4), - HH_RESIZE(pal_rgb, 3, 0) - }; +void hh_ppusim_pixel(uint8_t *s, unsigned x, unsigned y) { + uint8_t bg_cidx = hh_ppusim_bg_pixel(x, y); + uint8_t fg_cidx = hh_ppusim_fg_pixel(x, y); + uint8_t cidx = (fg_cidx & HH_MASK(3)) == 0 ? bg_cidx : fg_cidx; + hh_ppu_data_t pal_rgb = g_hh_ppusim_vram[HH_PPU_VRAM_PAL_OFFSET + cidx]; + hh_ppu_rgb_color_t rgb = {HH_RESIZE(pal_rgb, 11, 8), HH_RESIZE(pal_rgb, 7, 4), HH_RESIZE(pal_rgb, 3, 0)}; s[0] = rgb[0] << 4; s[1] = rgb[1] << 4; s[2] = rgb[2] << 4; } - diff --git a/src/ppusim/sim.c b/src/ppusim/sim.c index 2816b31..a5fec45 100644 --- a/src/ppusim/sim.c +++ b/src/ppusim/sim.c @@ -1,26 +1,56 @@ -#include <stdlib.h> -#include <stdbool.h> #include <SDL2/SDL.h> +#include <stdbool.h> +#include <stdlib.h> +#include <stdio.h> #include "main.h" #include "ppu/ppu.h" +#include "ppu/consts.h" +#include "ppu/internals.h" #include "ppusim/mem.h" #include "ppusim/sim.h" #include "ppusim/work.h" -SDL_Window *g_hh_window = NULL; +SDL_Window *g_hh_window = NULL; SDL_Renderer *g_hh_renderer = NULL; void hh_ppu_init() { SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS); - g_hh_window = SDL_CreateWindow("ppusim", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, HH_PPU_SCREEN_WIDTH * HH_PPUSIM_UPSCALE_FACTOR, HH_PPU_SCREEN_HEIGHT * HH_PPUSIM_UPSCALE_FACTOR, SDL_WINDOW_SHOWN); + g_hh_window = SDL_CreateWindow("ppusim", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, HH_PPU_SCREEN_WIDTH * HH_PPUSIM_UPSCALE_FACTOR, + HH_PPU_SCREEN_HEIGHT * HH_PPUSIM_UPSCALE_FACTOR, SDL_WINDOW_SHOWN); g_hh_renderer = SDL_CreateRenderer(g_hh_window, -1, SDL_RENDERER_ACCELERATED); g_hh_ppusim_core_count = SDL_GetCPUCount(); - g_hh_ppusim_threads = malloc(sizeof(pthread_t) * g_hh_ppusim_core_count); + g_hh_ppusim_threads = malloc(sizeof(pthread_t) * g_hh_ppusim_core_count); g_hh_ppusim_vram = malloc(sizeof(hh_ppu_data_t) * 0xffff); memset(g_hh_ppusim_vram, 0x0000, 0xffff); + hh_ppu_load_tilemap(); +} + +void hh_ppu_load_tilemap() { + char* filename = "../test/bin/tiles.bin"; + FILE* fp = fopen(filename,"rb"); + if (!fp){ + fprintf(stderr,"Error: Failed to load tiles."); + return;//error + } + int sprite_size = (HH_PPU_SPRITE_WIDTH * HH_PPU_SPRITE_HEIGHT); + fseek(fp, 0, SEEK_END);//goto EOF + int _size = ftell(fp)/sprite_size; + fseek(fp, 0, 0);//goto start of file + + for (int i = 0; i < _size; i++) { + uint8_t data[sprite_size]; + + fread(data,sizeof(uint8_t),sprite_size,fp); + + hh_s_ppu_vram_data sprite = hh_ppu_2nat_sprite(data); + sprite.offset = i*HH_PPU_VRAM_TMM_SPRITE_SIZE; + hh_ppu_vram_write(sprite); + free(sprite.data); + } + fclose(fp); } void hh_ppu_deinit() { @@ -36,8 +66,9 @@ void hh_loop() { SDL_Event e; while (g_hh_run) { uint32_t start = SDL_GetTicks(); - while (SDL_PollEvent(&e)) if (e.type == SDL_QUIT) exit(0); - + while (SDL_PollEvent(&e)) + if (e.type == SDL_QUIT) exit(0); + hh_ppu_vblank_interrupt(); SDL_RenderClear(g_hh_renderer); diff --git a/src/ppusim/sim.h b/src/ppusim/sim.h index 73f4b23..4d1d718 100644 --- a/src/ppusim/sim.h +++ b/src/ppusim/sim.h @@ -4,3 +4,6 @@ #define HH_PPUSIM_UPSCALE_FACTOR 3 /** @brief max framerate for PPUSIM */ #define HH_PPUSIM_FRAMERATE 60 + +/** @brief pump tilemap from rom to ppu ram */ +void hh_ppu_load_tilemap(); //ppu sim? diff --git a/src/ppusim/work.c b/src/ppusim/work.c index fcb80ca..96d15aa 100644 --- a/src/ppusim/work.c +++ b/src/ppusim/work.c @@ -2,39 +2,41 @@ #include <pthread.h> #include <stdio.h> -#include "ppusim/work.h" -#include "ppusim/sim.h" #include "ppu/consts.h" #include "ppusim/pixel.h" +#include "ppusim/sim.h" +#include "ppusim/work.h" -pthread_t* g_hh_ppusim_threads; +pthread_t *g_hh_ppusim_threads; unsigned g_hh_ppusim_core_count; hh_s_ppusim_screen g_hh_ppusim_screen; -void* hh_ppusim_draw_thread(void* arg) { - unsigned core = (unsigned long) arg; +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" +#pragma GCC diagnostic ignored "-Wpointer-to-int-cast" + +void *hh_ppusim_draw_thread(void *arg) { + unsigned core = (unsigned long)arg; for (unsigned y = core; y < HH_PPU_SCREEN_HEIGHT; y += g_hh_ppusim_core_count) - for (unsigned x = 0; x < HH_PPU_SCREEN_WIDTH; x++) - hh_ppusim_pixel(g_hh_ppusim_screen[y][x], x, y); + for (unsigned x = 0; x < HH_PPU_SCREEN_WIDTH; x++) hh_ppusim_pixel(g_hh_ppusim_screen[y][x], x, y); return NULL; } -void hh_ppusim_draw_frame(SDL_Renderer* renderer) { - for (unsigned core = 0; core < g_hh_ppusim_core_count; core++) - pthread_create(&g_hh_ppusim_threads[core], NULL, hh_ppusim_draw_thread, (void*)(unsigned long)core); - for (unsigned core = 0; core < g_hh_ppusim_core_count; core++) - pthread_join(g_hh_ppusim_threads[core], NULL); - +void hh_ppusim_draw_frame(SDL_Renderer *renderer) { + for (unsigned core = 0; core < g_hh_ppusim_core_count; core++) pthread_create(&g_hh_ppusim_threads[core], NULL, hh_ppusim_draw_thread, (void *)(unsigned long)core); + for (unsigned core = 0; core < g_hh_ppusim_core_count; core++) pthread_join(g_hh_ppusim_threads[core], NULL); + for (unsigned x = 0; x < HH_PPU_SCREEN_WIDTH; x++) { for (unsigned y = 0; y < HH_PPU_SCREEN_HEIGHT; y++) { SDL_SetRenderDrawColor(renderer, g_hh_ppusim_screen[y][x][0], g_hh_ppusim_screen[y][x][1], g_hh_ppusim_screen[y][x][2], 255); - SDL_RenderFillRect(renderer, &(SDL_Rect) { - .x = x * HH_PPUSIM_UPSCALE_FACTOR, - .y = y * HH_PPUSIM_UPSCALE_FACTOR, - .w = HH_PPUSIM_UPSCALE_FACTOR, - .h = HH_PPUSIM_UPSCALE_FACTOR, - }); + SDL_RenderFillRect(renderer, &(SDL_Rect){ + .x = x * HH_PPUSIM_UPSCALE_FACTOR, + .y = y * HH_PPUSIM_UPSCALE_FACTOR, + .w = HH_PPUSIM_UPSCALE_FACTOR, + .h = HH_PPUSIM_UPSCALE_FACTOR, + }); } } } +#pragma GCC diagnostic pop diff --git a/src/ppusim/work.h b/src/ppusim/work.h index 6f72357..3a165ff 100644 --- a/src/ppusim/work.h +++ b/src/ppusim/work.h @@ -1,6 +1,7 @@ #pragma once #include <SDL2/SDL.h> +#include <pthread.h> #include "ppu/consts.h" diff --git a/src/stm32.mk b/src/stm32.mk index e41bcf9..3b5ccb9 100644 --- a/src/stm32.mk +++ b/src/stm32.mk @@ -17,6 +17,9 @@ SHARED_FLAGS += -I./stm32 ifeq ($(HOST),GNU/Linux) SHARED_FLAGS += -I/usr/arm-none-eabi/include/ endif +ifeq ($(HOST),Msys) +SHARED_FLAGS += -I/mingw64/arm-none-eabi/include/ +endif SHARED_FLAGS += -ffunction-sections SHARED_FLAGS += -fdata-sections SHARED_FLAGS += -Wl,--gc-sections @@ -40,22 +43,25 @@ STM_SRCS += lib/FreeRTOS-Kernel/croutine.c \ lib/FreeRTOS-Kernel/timers.c \ lib/FreeRTOS-Kernel/portable/GCC/ARM_CM0/port.c \ lib/FreeRTOS-Kernel/portable/MemMang/heap_4.c -STM_SRCS += lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_rcc.c \ - lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_rcc_ex.c \ - lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal.c \ - lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_i2c.c \ - lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_i2c_ex.c \ - lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_gpio.c \ - lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_dma.c \ - lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_cortex.c \ - lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_pwr.c \ - lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_pwr_ex.c \ - lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_flash.c \ - lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_flash_ex.c \ +STM_SRCS += lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal.c \ + lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_spi.c \ + lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_spi_ex.c \ lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_tim.c \ lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_tim_ex.c \ lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_uart.c \ - lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_uart_ex.c + lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_uart_ex.c \ + lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_cortex.c \ + lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_dma.c \ + lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_flash.c \ + lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_flash_ex.c \ + lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_gpio.c \ + lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_pwr.c \ + lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_pwr_ex.c \ + lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_rcc.c \ + lib/STM32-base-STM32Cube/HAL/STM32F0xx/src/stm32f0xx_hal_rcc_ex.c STM_SRCS += stm32/idle_task_static_memory.c \ - stm32/main.c + stm32/main.c \ + stm32/setup.c \ + ppu/stm.c \ + stm32/input.c diff --git a/src/stm32/input.c b/src/stm32/input.c new file mode 100644 index 0000000..e2d07cb --- /dev/null +++ b/src/stm32/input.c @@ -0,0 +1,13 @@ +#include <stm32f0xx_hal_gpio.h> + +#include "input.h" + +hh_s_gamepad g_hh_controller_p1 = { 0 }; +hh_s_gamepad g_hh_controller_p2 = { 0 }; + +void hh_input_read() { + g_hh_controller_p1.dpad_left = HAL_GPIO_ReadPin(GPIOB, GPIO_PIN_4); + g_hh_controller_p1.dpad_right = HAL_GPIO_ReadPin(GPIOB, GPIO_PIN_5); + g_hh_controller_p1.dpad_down = HAL_GPIO_ReadPin(GPIOB, GPIO_PIN_6); + g_hh_controller_p1.dpad_up = HAL_GPIO_ReadPin(GPIOB, GPIO_PIN_8); +} diff --git a/src/stm32/main.c b/src/stm32/main.c index 735b378..d381d35 100644 --- a/src/stm32/main.c +++ b/src/stm32/main.c @@ -1,4 +1,7 @@ #include "main.h" +#include "ppu/ppu.h" + +void hh_ppu_load_tilemap() {} void hh_loop() { while(g_hh_run); diff --git a/src/stm32/setup.c b/src/stm32/setup.c new file mode 100644 index 0000000..2c3552b --- /dev/null +++ b/src/stm32/setup.c @@ -0,0 +1,197 @@ +#include <stm32f0xx_hal.h> +#include <stm32f0xx_hal_spi.h> +#include <stm32f0xx_hal_uart.h> +#include <stm32f0xx_hal_gpio.h> +#include <FreeRTOS.h> +#include <task.h> + +#include "main.h" +#include "setup.h" +#include "ppu/ppu.h" + +UART_HandleTypeDef huart2 = { + .Instance = USART2, + .Init.BaudRate = 115200, + .Init.WordLength = UART_WORDLENGTH_8B, + .Init.StopBits = UART_STOPBITS_1, + .Init.Parity = UART_PARITY_NONE, + .Init.Mode = UART_MODE_TX_RX, + .Init.HwFlowCtl = UART_HWCONTROL_NONE, + .Init.OverSampling = UART_OVERSAMPLING_16, + .Init.OneBitSampling = UART_ONE_BIT_SAMPLE_DISABLE, + .AdvancedInit.AdvFeatureInit = UART_ADVFEATURE_NO_INIT, +}; + +GPIO_InitTypeDef spi_gpio = { + .Pin = HH_IO_SPI_PINS, + .Mode = GPIO_MODE_AF_PP, + .Pull = GPIO_NOPULL, + .Speed = GPIO_SPEED_FREQ_HIGH, + .Alternate = GPIO_AF0_SPI1, +}; + +SPI_HandleTypeDef hspi1 = { + .Instance = SPI1, + .Init.Mode = SPI_MODE_MASTER, + .Init.Direction = SPI_DIRECTION_1LINE, + .Init.DataSize = SPI_DATASIZE_8BIT, + .Init.CLKPolarity = SPI_POLARITY_LOW, + .Init.CLKPhase = SPI_PHASE_1EDGE, + .Init.NSS = SPI_NSS_SOFT, + .Init.BaudRatePrescaler = SPI_BAUDRATEPRESCALER_16, + .Init.FirstBit = SPI_FIRSTBIT_MSB, + .Init.TIMode = SPI_TIMODE_DISABLE, + .Init.CRCCalculation = SPI_CRCCALCULATION_DISABLE, + .Init.CRCPolynomial = 7, + .Init.CRCLength = SPI_CRC_LENGTH_DATASIZE, + .Init.NSSPMode = SPI_NSS_PULSE_DISABLE, +}; + +TIM_HandleTypeDef htim3 = { + .Instance = TIM3, + .Init.Prescaler = 7999, + .Init.CounterMode = TIM_COUNTERMODE_UP, + .Init.Period = 65535, + .Init.ClockDivision = TIM_CLOCKDIVISION_DIV1, + .Init.AutoReloadPreload = TIM_AUTORELOAD_PRELOAD_DISABLE, +}; + +static void hh_io_spi_setup(); +static void hh_io_tim_setup(); +static void hh_io_usart2_setup(); +static void hh_io_gpio_setup(); +static void hh_io_clock_setup(); +static void hh_io_setup_error_handler(); + +void hh_setup() { + HAL_Init(); + + hh_io_clock_setup(); + hh_io_usart2_setup(); + hh_io_gpio_setup(); + hh_io_spi_setup(); + hh_io_tim_setup(); + + hh_ppu_init(); +} + +void hh_exit() { + hh_ppu_deinit(); + + HAL_DeInit(); +} + +void hh_io_clock_setup() { + if (HAL_OK != HAL_RCC_OscConfig(&(RCC_OscInitTypeDef){ + .OscillatorType = RCC_OSCILLATORTYPE_HSI, + .HSIState = RCC_HSI_ON, + .HSICalibrationValue = RCC_HSICALIBRATION_DEFAULT, + .PLL.PLLState = RCC_PLL_ON, + })) return hh_io_setup_error_handler(); + + // cpu, ahb & apb clocks + if (HAL_OK != HAL_RCC_ClockConfig(&(RCC_ClkInitTypeDef){ + .ClockType = RCC_CLOCKTYPE_HCLK | RCC_CLOCKTYPE_SYSCLK | RCC_CLOCKTYPE_PCLK1, + .SYSCLKSource = RCC_SYSCLKSOURCE_HSI, + .AHBCLKDivider = RCC_SYSCLK_DIV1, + .APB1CLKDivider = RCC_HCLK_DIV1, + }, FLASH_LATENCY_1)) return hh_io_setup_error_handler(); + + // usart2 clock (usb serial) + if (HAL_RCCEx_PeriphCLKConfig(&(RCC_PeriphCLKInitTypeDef){ + .PeriphClockSelection = RCC_PERIPHCLK_USART2, + .Usart2ClockSelection = RCC_USART2CLKSOURCE_PCLK1, + .I2c1ClockSelection = RCC_I2C1CLKSOURCE_HSI, + }) != HAL_OK) return hh_io_setup_error_handler(); +} + +void hh_io_spi_setup() { + if (HAL_SPI_Init(&hspi1) != HAL_OK) + return hh_io_setup_error_handler(); +} + +void hh_io_usart2_setup() { + if (HAL_UART_Init(&huart2) != HAL_OK) + return hh_io_setup_error_handler(); +} + +void hh_io_tim_setup() { + if (HAL_TIM_Base_Init(&htim3) != HAL_OK) + return hh_io_setup_error_handler(); + + if (HAL_TIM_ConfigClockSource(&htim3, &(TIM_ClockConfigTypeDef) { + .ClockSource = TIM_CLOCKSOURCE_INTERNAL + }) != HAL_OK) return hh_io_setup_error_handler(); + + if (HAL_TIMEx_MasterConfigSynchronization(&htim3, &(TIM_MasterConfigTypeDef) { + .MasterOutputTrigger = TIM_TRGO_RESET, + .MasterSlaveMode = TIM_MASTERSLAVEMODE_DISABLE, + }) != HAL_OK) return hh_io_setup_error_handler(); +} + +void hh_io_gpio_setup() { + __HAL_RCC_GPIOA_CLK_ENABLE(); + __HAL_RCC_GPIOB_CLK_ENABLE(); + + HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET); + HAL_GPIO_Init(GPIOA, &(GPIO_InitTypeDef) { + .Pin = GPIO_PIN_9, + .Mode = GPIO_MODE_OUTPUT_PP, + .Pull = GPIO_NOPULL, + .Speed = GPIO_SPEED_FREQ_LOW, + }); + HAL_GPIO_Init(GPIOA, &(GPIO_InitTypeDef) { + .Pin = GPIO_PIN_4|GPIO_PIN_5|GPIO_PIN_6|GPIO_PIN_8, + .Mode = GPIO_MODE_INPUT, + .Pull = GPIO_PULLDOWN, + }); +} + +void HAL_MspInit() { + __HAL_RCC_SYSCFG_CLK_ENABLE(); + __HAL_RCC_PWR_CLK_ENABLE(); +} + +void HAL_SPI_MspInit(SPI_HandleTypeDef* hspi) { + if(hspi->Instance != SPI1) return; + + __HAL_RCC_SPI1_CLK_ENABLE(); + __HAL_RCC_GPIOA_CLK_ENABLE(); + + HAL_GPIO_Init(HH_IO_SPI_PORT, &spi_gpio); +} + +void HAL_SPI_MspDeInit(SPI_HandleTypeDef* hspi) { + if(hspi->Instance != SPI1) return; + + __HAL_RCC_SPI1_CLK_DISABLE(); + + HAL_GPIO_DeInit(HH_IO_SPI_PORT, HH_IO_SPI_PINS); +} + +void HAL_TIM_Base_MspInit(TIM_HandleTypeDef* htim_base) { + if(htim_base->Instance != TIM3) return; + + __HAL_RCC_TIM3_CLK_ENABLE(); +} + +void HAL_TIM_Base_MspDeInit(TIM_HandleTypeDef* htim_base) { + if(htim_base->Instance != TIM3) return; + + __HAL_RCC_TIM3_CLK_DISABLE(); +} + +void SysTick_Handler() { + HAL_IncTick(); + if (xTaskGetSchedulerState() != taskSCHEDULER_NOT_STARTED) + xPortSysTickHandler(); +} + +void HardFault_Handler() { + for(;;); +} + +void hh_io_setup_error_handler() { + __disable_irq(); + while (1); +} diff --git a/src/stm32/setup.h b/src/stm32/setup.h new file mode 100644 index 0000000..66d5ff3 --- /dev/null +++ b/src/stm32/setup.h @@ -0,0 +1,24 @@ +#pragma once + +#include <stm32f0xx_hal_spi.h> +#include <stm32f0xx_hal_uart.h> +#include <stm32f0xx_hal_tim.h> +#include <stm32f0xx_hal_gpio.h> + +#define HH_IO_SPI_PINS (GPIO_PIN_5 | GPIO_PIN_7) +#define HH_IO_SPI_PORT GPIOA + +extern UART_HandleTypeDef huart2; // NOLINT +extern GPIO_InitTypeDef spi_gpio; // NOLINT +extern SPI_HandleTypeDef hspi1; // NOLINT +extern TIM_HandleTypeDef htim3; // NOLINT + +// required HAL setup functions +void HAL_MspInit(); // NOLINT +void HAL_UART_MspInit(UART_HandleTypeDef *huart); // NOLINT +void HAL_SPI_MspInit(SPI_HandleTypeDef* hspi); // NOLINT +void HAL_SPI_MspDeInit(SPI_HandleTypeDef* hspi); // NOLINT +void HAL_TIM_Base_MspInit(TIM_HandleTypeDef* htim_base); // NOLINT +void HAL_TIM_Base_MspDeInit(TIM_HandleTypeDef* htim_base); // NOLINT +void HardFault_Handler(); // NOLINT +void SysTick_Handler(); // NOLINT diff --git a/src/stm32/stm32f0xx_hal_conf.h b/src/stm32/stm32f0xx_hal_conf.h index fc27221..84a3b74 100644 --- a/src/stm32/stm32f0xx_hal_conf.h +++ b/src/stm32/stm32f0xx_hal_conf.h @@ -19,16 +19,18 @@ #define DATA_CACHE_ENABLE 0U #define USE_SPI_CRC 0U -#define HAL_RCC_MODULE_ENABLED #define HAL_MODULE_ENABLED -#define HAL_I2C_MODULE_ENABLED -#define HAL_GPIO_MODULE_ENABLED -#define HAL_DMA_MODULE_ENABLED -#define HAL_CORTEX_MODULE_ENABLED -#define HAL_PWR_MODULE_ENABLED -#define HAL_FLASH_MODULE_ENABLED +#define HAL_SPI_MODULE_ENABLED #define HAL_TIM_MODULE_ENABLED #define HAL_UART_MODULE_ENABLED +#define HAL_CORTEX_MODULE_ENABLED +#define HAL_DMA_MODULE_ENABLED +#define HAL_FLASH_MODULE_ENABLED +#define HAL_GPIO_MODULE_ENABLED +#define HAL_EXTI_MODULE_ENABLED +#define HAL_PWR_MODULE_ENABLED +#define HAL_RCC_MODULE_ENABLED +// #define HAL_I2C_MODULE_ENABLED #ifdef HAL_RCC_MODULE_ENABLED #include <stm32f0xx_hal_rcc.h> |