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| author | UnavailableDev <ggwildplay@gmail.com> | 2023-04-05 20:50:07 +0200 |
|---|---|---|
| committer | UnavailableDev <ggwildplay@gmail.com> | 2023-04-05 20:50:07 +0200 |
| commit | 0dd7be7230b3ccba9a930c01549d79d108d091c4 (patch) | |
| tree | 62f42cbf597232ed1076bb539426df8ddcf2886e /src/game_loop/gameplay.h | |
| parent | 06b9a5e3c252713c211d77b5643143276db209ba (diff) | |
| parent | dc5e246ff1e8d89e59acf70c149f180fb41dd584 (diff) | |
Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev
Diffstat (limited to 'src/game_loop/gameplay.h')
| -rw-r--r-- | src/game_loop/gameplay.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game_loop/gameplay.h b/src/game_loop/gameplay.h index 9d66c37..8adddb4 100644 --- a/src/game_loop/gameplay.h +++ b/src/game_loop/gameplay.h @@ -15,8 +15,9 @@ typedef enum { hh_e_level_complete, hh_e_game_over, }hh_e_gameplay; + /** @brief resets all the levels the first condition */ -void hh_reset_levels(); +void hh_reset_levels(hh_entity* player); /** @brief game loop function to handle the gameplay*/ void hh_gameplay(hh_g_all_levels* game, hh_e_game_state* hh_game_state); /** @brief renders all the entities*/ |