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author | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-30 13:02:36 +0200 |
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committer | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-30 13:02:36 +0200 |
commit | 552dcc17db2b98287ba1b480c2e70759cd94d81f (patch) | |
tree | 7f7bbd7a8b3964bbebc2878d33be0ed8a9382e3f /src/engine/level_const.c | |
parent | 7f51cd925883bbf958baa289d4d19231667c9eba (diff) |
gameloop/bullet/levels
gameloop moet nog wat gefixt worden. shop moet nog wat art en functie krijgen zefde voor gameover/highscore
bullet moet meerdere entityten kunnen doen nu nog alleen gemaakt voor 1.
levels moet alleen nog backwords kunnen
Diffstat (limited to 'src/engine/level_const.c')
-rw-r--r-- | src/engine/level_const.c | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/engine/level_const.c b/src/engine/level_const.c new file mode 100644 index 0000000..b568e86 --- /dev/null +++ b/src/engine/level_const.c @@ -0,0 +1,22 @@ +#include "engine/level_const.h" + + +hh_g_all_levels hh_init_game_levels(){ + hh_g_all_levels levels; + levels.currentLevel=0; + + levels.level[0].x=40; + levels.level[0].y=60; + levels.level[0].hh_level_completed=false; + FILE *fp = fopen("../test/bin/level1_test.bin", "rb"); + fseek(fp, 0, SEEK_END); + int size = ftell(fp) / sizeof(int); + fseek(fp, (0 * sizeof(int)) + sizeof(int), SEEK_SET); + int* hh_game_level1 = malloc(size * sizeof(int)); + fread(hh_game_level1, sizeof(int), size, fp); + fclose(fp); + levels.level[0].place = hh_game_level1; + + return levels; +} + |