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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-03-30 13:02:36 +0200
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-03-30 13:02:36 +0200
commit552dcc17db2b98287ba1b480c2e70759cd94d81f (patch)
tree7f7bbd7a8b3964bbebc2878d33be0ed8a9382e3f /src/engine/level_const.c
parent7f51cd925883bbf958baa289d4d19231667c9eba (diff)
gameloop/bullet/levels
gameloop moet nog wat gefixt worden. shop moet nog wat art en functie krijgen zefde voor gameover/highscore bullet moet meerdere entityten kunnen doen nu nog alleen gemaakt voor 1. levels moet alleen nog backwords kunnen
Diffstat (limited to 'src/engine/level_const.c')
-rw-r--r--src/engine/level_const.c22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/engine/level_const.c b/src/engine/level_const.c
new file mode 100644
index 0000000..b568e86
--- /dev/null
+++ b/src/engine/level_const.c
@@ -0,0 +1,22 @@
+#include "engine/level_const.h"
+
+
+hh_g_all_levels hh_init_game_levels(){
+ hh_g_all_levels levels;
+ levels.currentLevel=0;
+
+ levels.level[0].x=40;
+ levels.level[0].y=60;
+ levels.level[0].hh_level_completed=false;
+ FILE *fp = fopen("../test/bin/level1_test.bin", "rb");
+ fseek(fp, 0, SEEK_END);
+ int size = ftell(fp) / sizeof(int);
+ fseek(fp, (0 * sizeof(int)) + sizeof(int), SEEK_SET);
+ int* hh_game_level1 = malloc(size * sizeof(int));
+ fread(hh_game_level1, sizeof(int), size, fp);
+ fclose(fp);
+ levels.level[0].place = hh_game_level1;
+
+ return levels;
+}
+