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authorUnavailableDev <69792062+UnavailableDev@users.noreply.github.com>2023-03-13 17:10:26 +0100
committerGitHub <noreply@github.com>2023-03-13 17:10:26 +0100
commit5a747929ed2099755fb03c930ea68c77fda805b3 (patch)
treec32d981fb030e05754671f359f1a76eb3d0ded32 /src/engine/entity.h
parent3c6648e99101e20873c952b3796b0f9e765378fc (diff)
parent2aa4abf6a3c268f7729f91b08115aac8f2e5bdae (diff)
Merge pull request #28 from UnavailableDev/game-engine
Game engine
Diffstat (limited to 'src/engine/entity.h')
-rw-r--r--src/engine/entity.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/engine/entity.h b/src/engine/entity.h
new file mode 100644
index 0000000..f45dae2
--- /dev/null
+++ b/src/engine/entity.h
@@ -0,0 +1,57 @@
+#pragma once
+
+#include <stdint.h>
+#include <stdbool.h>
+
+#include "ppu/types.h"
+
+#include "engine/maths.h"
+
+typedef uint8_t hh_idx_t;
+
+typedef enum {
+ fire, ice, poison
+}hh_e_damage_t;
+
+typedef struct {
+ hh_s_ppu_loc_fam_entry fam; //screen
+ hh_idx_t frame0;
+ hh_idx_t palette;
+
+}hh_s_rendering;
+
+typedef struct {
+ int8_t hp;
+ int8_t dmg;
+ hh_e_damage_t dmg_type;
+ int8_t speed_x, speed_y;
+
+} hh_s_atributes;
+
+
+typedef struct {
+ vec2 pos, vel, vec;
+ bool is_grounded;
+ int8_t hp;
+ int8_t speed;
+ hh_s_rendering render;
+ //armor/block?
+}hh_entity;
+
+typedef struct {
+ hh_entity p;
+ hh_s_atributes atr;
+}hh_s_player;
+
+
+/// @brief detect for collision enity and eviroment
+/// @param pos1 position of environment tile to be checked
+/// @param pos2 position entity
+/// @return true if collision between enity and environment
+bool hh_collision(vec2 pos1, vec2 pos2);
+
+/// @brief solve collisions
+/// @param environment position
+/// @param entity position
+/// @return solved new entity position
+void hh_solve_collision(vec2 pos_environment, hh_entity* entity);