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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-03 21:30:43 +0200
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-03 21:30:43 +0200
commitf6c1eb582ac44b92c86816352bd56da5a6f4f1b5 (patch)
tree8925f2c90b30dfe7abaa8b35a5cdf750520e1f8f /src/engine/entity.h
parentf47d082d2fb2d5e5b5a4d3e685d8d093699938d7 (diff)
multiple bullets and bg collisions.
Diffstat (limited to 'src/engine/entity.h')
-rw-r--r--src/engine/entity.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/engine/entity.h b/src/engine/entity.h
index b681bd8..9a1d51e 100644
--- a/src/engine/entity.h
+++ b/src/engine/entity.h
@@ -46,5 +46,8 @@ bool hh_distance_circles(vec2 object_1, vec2 object_2, int radius_1, int radius_
// TODO: comments on functions below
void hh_jump_entity(hh_entity* );
void hh_gravity_entity(hh_entity* );
+
void hh_hit_entity(hh_entity* object_1, int8_t* hit_timer, int8_t* direction);
+
+bool hh_background_collision_bulllet (hh_entity temp_old_entity);