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author | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-15 15:37:21 +0100 |
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committer | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-15 15:37:21 +0100 |
commit | 3891486b368f4cdd1c5e00019a2a66ca05e656e6 (patch) | |
tree | cd27ef74ef917bed16c90be9552dd007b4a7f2b5 /src/engine/bullet.h | |
parent | 67bbe8dc3e7e0eb5eeb00b84f9766ef3d3b6b4b4 (diff) |
game loop and bullet
TODO game loop:
-(startingscreen) read correct indexes
-(shop) read correct indexes
-gameplay still needs alot with different levels etc..
rest not yet done
bullet needs testing and correct PAL and tilemap reading
Diffstat (limited to 'src/engine/bullet.h')
-rw-r--r-- | src/engine/bullet.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h new file mode 100644 index 0000000..f119829 --- /dev/null +++ b/src/engine/bullet.h @@ -0,0 +1,14 @@ +#pragma once +#include "player_controller.h" + +typedef struct { + int x; + int y; + int velocity; + int isActive; +} Bullet; + +//Bullet* createBullet(float x, float y, float velocity, float direction); +void shootBullet(vec2 playerPos, Bullet* bullet); +void updateBullet(Bullet* bullet, int deltaTime); +void drawBullet(Bullet* bullet); |