diff options
author | UnavailableDev <ggwildplay@gmail.com> | 2023-04-05 20:49:23 +0200 |
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committer | UnavailableDev <ggwildplay@gmail.com> | 2023-04-05 20:49:23 +0200 |
commit | 06b9a5e3c252713c211d77b5643143276db209ba (patch) | |
tree | 8fb96c3086904969207fab1e77e786a916346aa6 /src/engine/bullet.h | |
parent | 30ed47e6ea66872951140711323844698a278fff (diff) | |
parent | 854a80001b9798d1454e4308e4efba96431e44d8 (diff) |
Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev
Diffstat (limited to 'src/engine/bullet.h')
-rw-r--r-- | src/engine/bullet.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h index 5f07b2e..4133032 100644 --- a/src/engine/bullet.h +++ b/src/engine/bullet.h @@ -1,11 +1,18 @@ #pragma once #include "player_controller.h" #include "engine/sprite_controller.h" +#include "types.h" #include "input.h" +hh_entity* hh_init_bullets(int size); -void hh_shoot_bullet(vec2 playerPos, vec_cor cam_pos, hh_entity*); +/** @brief checks if player hit button and sets the activate bullet*/ +void hh_shoot_bullet(vec2 playerPos, hh_entity*); -void hh_update_bullet(hh_entity* , vec_cor ); +/** @brief updates single bullet position*/ +void hh_update_bullet(hh_entity* ); -void hh_draw_bullet(hh_entity); +/** @brief calculates all the bullets positions and which to shoot */ +void hh_multiple_bullets(vec2 player, hh_entity* bullets); + +void hh_bullet_death(hh_entity* bullet); |