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authorheavydemon21 <nielsstunnebrink1@gmail.com>2023-03-20 19:11:41 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2023-03-20 19:11:41 +0100
commit72295b9df9c0de9e585cce3f41437965eb0390cb (patch)
treec4ec60c1773b654edd2177b5082d5d7d584b2ea4 /src/engine/bullet.h
parente79c36460f400991caa82598499c0ea7c37ebb90 (diff)
demo version
Diffstat (limited to 'src/engine/bullet.h')
-rw-r--r--src/engine/bullet.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h
new file mode 100644
index 0000000..ad67d84
--- /dev/null
+++ b/src/engine/bullet.h
@@ -0,0 +1,16 @@
+#pragma once
+#include "player_controller.h"
+
+typedef struct {
+ int x;
+ int y;
+ int velocity;
+ int isActive;
+ int hit;
+} Bullet;
+
+
+//Bullet* createBullet(float x, float y, float velocity, float direction);
+void shootBullet(vec2 playerPos, Bullet* bullet);
+void updateBullet(Bullet* bullet, int deltaTime);
+void drawBullet(Bullet* bullet);