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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2023-03-20 19:11:41 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2023-03-20 19:11:41 +0100 |
commit | 72295b9df9c0de9e585cce3f41437965eb0390cb (patch) | |
tree | c4ec60c1773b654edd2177b5082d5d7d584b2ea4 /src/engine/bullet.h | |
parent | e79c36460f400991caa82598499c0ea7c37ebb90 (diff) |
demo version
Diffstat (limited to 'src/engine/bullet.h')
-rw-r--r-- | src/engine/bullet.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h new file mode 100644 index 0000000..ad67d84 --- /dev/null +++ b/src/engine/bullet.h @@ -0,0 +1,16 @@ +#pragma once +#include "player_controller.h" + +typedef struct { + int x; + int y; + int velocity; + int isActive; + int hit; +} Bullet; + + +//Bullet* createBullet(float x, float y, float velocity, float direction); +void shootBullet(vec2 playerPos, Bullet* bullet); +void updateBullet(Bullet* bullet, int deltaTime); +void drawBullet(Bullet* bullet); |