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authorUnavailableDev <69792062+UnavailableDev@users.noreply.github.com>2023-04-03 11:39:08 +0200
committerGitHub <noreply@github.com>2023-04-03 11:39:08 +0200
commit68862666219c07ee62c9e59dd6866c1c7b26cc00 (patch)
treeb0224b1516a362c27903efd4797f9bdf1a7eabc6 /src/engine/animator.h
parentcc23564547b736125fe7e7869de277ea4d4455ab (diff)
parentf761624a95de538bb2be8f9449ed0edb8ae067ad (diff)
Merge pull request #49 from UnavailableDev/dev
Game stuff
Diffstat (limited to 'src/engine/animator.h')
-rw-r--r--src/engine/animator.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/engine/animator.h b/src/engine/animator.h
new file mode 100644
index 0000000..10fa321
--- /dev/null
+++ b/src/engine/animator.h
@@ -0,0 +1,14 @@
+#pragma once
+#include <stdint.h>
+
+#include "ppu/types.h"
+#include "engine/types.h"
+#include "engine/entity.h"
+
+/** @brief flashes sprite white, also needs to be called next frame */
+void hh_animate_hit(hh_s_rendering*, bool hit);
+/** @brief updates current animation frame */
+void hh_animate(hh_s_rendering*, uint16_t start, uint16_t end, uint8_t step);
+
+/** @brief passively updates sprite*/
+uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam);