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| author | UnavailableDev <ggwildplay@gmail.com> | 2023-03-12 13:00:45 +0100 |
|---|---|---|
| committer | UnavailableDev <ggwildplay@gmail.com> | 2023-03-12 13:00:45 +0100 |
| commit | bb2839a81d64e8644c57d83806ae41cc4cfad9dd (patch) | |
| tree | c00448eed5c3fedcc3ba47f01957afe9bb2c1848 /src/engine/TODO/entity.h | |
| parent | 43951373604173c70bb2423dd56988b60a6704db (diff) | |
makefile update
Diffstat (limited to 'src/engine/TODO/entity.h')
| -rw-r--r-- | src/engine/TODO/entity.h | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/src/engine/TODO/entity.h b/src/engine/TODO/entity.h deleted file mode 100644 index fdbeb8a..0000000 --- a/src/engine/TODO/entity.h +++ /dev/null @@ -1,24 +0,0 @@ -#pragma once - -#include <stdint.h> - -#include "maths.h" - -typedef struct { - vec2 pos, vec; - bool is_grounded; - int8_t hp; - //armor/block? -}hh_entity; - -/// @brief detect for collision enity and eviroment -/// @param pos1 position of environment tile to be checked -/// @param pos2 position entity -/// @return true if collision between enity and environment -bool hh_collision(vec2* pos1, vec2* pos2); - -/// @brief solve collisions -/// @param environment position -/// @param entity position -/// @return solved new entity position -void hh_solve_collision(vec2* pos_environment, hh_entity* entity); |