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authorUnavailableDev <ggwildplay@gmail.com>2023-03-12 13:00:45 +0100
committerUnavailableDev <ggwildplay@gmail.com>2023-03-12 13:00:45 +0100
commitbb2839a81d64e8644c57d83806ae41cc4cfad9dd (patch)
treec00448eed5c3fedcc3ba47f01957afe9bb2c1848 /src/engine/TODO/entity.h
parent43951373604173c70bb2423dd56988b60a6704db (diff)
makefile update
Diffstat (limited to 'src/engine/TODO/entity.h')
-rw-r--r--src/engine/TODO/entity.h24
1 files changed, 0 insertions, 24 deletions
diff --git a/src/engine/TODO/entity.h b/src/engine/TODO/entity.h
deleted file mode 100644
index fdbeb8a..0000000
--- a/src/engine/TODO/entity.h
+++ /dev/null
@@ -1,24 +0,0 @@
-#pragma once
-
-#include <stdint.h>
-
-#include "maths.h"
-
-typedef struct {
- vec2 pos, vec;
- bool is_grounded;
- int8_t hp;
- //armor/block?
-}hh_entity;
-
-/// @brief detect for collision enity and eviroment
-/// @param pos1 position of environment tile to be checked
-/// @param pos2 position entity
-/// @return true if collision between enity and environment
-bool hh_collision(vec2* pos1, vec2* pos2);
-
-/// @brief solve collisions
-/// @param environment position
-/// @param entity position
-/// @return solved new entity position
-void hh_solve_collision(vec2* pos_environment, hh_entity* entity);