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| author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-03-10 16:44:25 +0100 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-10 16:44:25 +0100 | 
| commit | 3c7f8d25c226510bd391c6b61e89e7f732ce3072 (patch) | |
| tree | bd88048f7612af72a2ecd7643d2c4d677fb27a6a /src/engine/TODO/entity.c | |
| parent | 80e2732c8f208f3f225a2a5c0e540bc50fceab5d (diff) | |
| parent | 877ac831461f35d00e0e0ab7d6afbe93768fc7c6 (diff) | |
Merge pull request #27 from UnavailableDev/game-engine
Game engine
Diffstat (limited to 'src/engine/TODO/entity.c')
| -rw-r--r-- | src/engine/TODO/entity.c | 41 | 
1 files changed, 41 insertions, 0 deletions
diff --git a/src/engine/TODO/entity.c b/src/engine/TODO/entity.c new file mode 100644 index 0000000..fa550d5 --- /dev/null +++ b/src/engine/TODO/entity.c @@ -0,0 +1,41 @@ +#include <stdbool.h> + +#include "hh_entity.h" +#include "maths.h" + +/* +    PLAYER: (pos on X) +    ,___, +    |   | +    | X | +    |___| + +*/ + +bool hh_collision(vec2* pos1, vec2* pos2){ +    if (pos2->x == CLAMP(pos2->x,pos1->x,pos1->x+1.0f)){// hit x +        return true; +    } + +    if (pos2->y == CLAMP(pos2->y,pos1->y,pos1->y+0.99f)){// hit y +        return true; +    } +    return false; +} + +void hh_solve_collision(vec2* pos_environment, hh_entity* entity){ +    if (entity->vec.x > 0.0f){ +        entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f); +        entity->vec.x = 0.0f; +    } else if (entity->vec.x < 0.0f){ +        entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f); +        entity->vec.x = 0.0f; +    } else if (entity->vec.y > 0.0f){ +        entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f); +        entity->vec.x = 0.0f; +    } else if (entity->vec.y < 0.0f){ +        entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f); +        entity->vec.x = 0.0f; +    } +} +  |