diff options
author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-04-03 11:39:08 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-03 11:39:08 +0200 |
commit | 68862666219c07ee62c9e59dd6866c1c7b26cc00 (patch) | |
tree | b0224b1516a362c27903efd4797f9bdf1a7eabc6 /src/GameLoop | |
parent | cc23564547b736125fe7e7869de277ea4d4455ab (diff) | |
parent | f761624a95de538bb2be8f9449ed0edb8ae067ad (diff) |
Merge pull request #49 from UnavailableDev/dev
Game stuff
Diffstat (limited to 'src/GameLoop')
-rw-r--r-- | src/GameLoop/shop.c | 78 | ||||
-rw-r--r-- | src/GameLoop/shop.h | 32 | ||||
-rw-r--r-- | src/GameLoop/startingScreen.c | 32 | ||||
-rw-r--r-- | src/GameLoop/startingScreen.h | 14 |
4 files changed, 156 insertions, 0 deletions
diff --git a/src/GameLoop/shop.c b/src/GameLoop/shop.c new file mode 100644 index 0000000..fb7ef4c --- /dev/null +++ b/src/GameLoop/shop.c @@ -0,0 +1,78 @@ +#include "shop.h" +#include "engine/maths.h" +#include "ppu/ppu.h" + +bool hh_show_Shop(){ + static hh_e_ShopStates hh_e_Shop = hh_e_shop_init; + static hh_e_upgrades upgrades[HH_SHOP_UPG_DISPLAY] = {0}; + static uint8_t selected = 0; + + switch (hh_e_Shop) + { + case hh_e_shop_init: + hh_clear_screen(); + hh_clear_sprite(); + + //TODO: render shop bg from level file here + //hh_setup_shop(); + hh_shop_init(&upgrades); + selected = HH_SHOP_UPG_DISPLAY/2; + hh_shop_display(selected, &upgrades); + hh_e_Shop = hh_e_shop_main; + return false; + break; + case hh_e_shop_main: + if(g_hh_controller_p1.dpad_left || g_hh_controller_p1.dpad_right){ + hh_shift_selected(&selected,(g_hh_controller_p1.dpad_right?1:0),0,HH_SHOP_UPG_DISPLAY); + hh_shop_display(selected, &upgrades); + } + if(g_hh_controller_p1.button_primary){ + //apply selected upgrade + hh_e_Shop = hh_e_shop_end; + } + if(g_hh_controller_p1.button_secondary){ + hh_e_Shop = hh_e_shop_end; + } + break; + case hh_e_shop_end: + hh_e_Shop = hh_e_shop_init; + return true; + break; + default: + hh_e_Shop = hh_e_shop_init; + break; + } + return false; +} + +void hh_shop_init(hh_e_upgrades* in) { + for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { + in[i] = i%HH_SHOP_UPG_COUNT; + } +} + +void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades) { + const vec_cor start = {48,16}; + const uint8_t up = 8, + space = 24+8; + + for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { + hh_ppu_update_foreground(i+16, + (hh_s_ppu_loc_fam_entry){ + .horizontal_flip = false, .vertical_flip = false, + .position_x = i*space+start.x, .position_y = start.y + (i==selected?up:0), + .palette_index = 7, + .tilemap_index = i + }); + } +} + +void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max) { + if (dir) { + pos = CLAMP(++pos,min,max); + } else { + if (pos > 0) { + pos--; + } + } +} diff --git a/src/GameLoop/shop.h b/src/GameLoop/shop.h new file mode 100644 index 0000000..5cd6b53 --- /dev/null +++ b/src/GameLoop/shop.h @@ -0,0 +1,32 @@ +#include "input.h" +#include "engine/draw_screen.h" + + + +#include <stdint.h> +#include <stdbool.h> + +typedef enum { + hh_e_shop_init, + hh_e_shop_main, + hh_e_shop_end +} hh_e_ShopStates; + +/** @brief amount of upgrade types */ +#define HH_SHOP_UPG_COUNT 2 +/** @brief count of visible upgrades in shop */ +#define HH_SHOP_UPG_DISPLAY 4 +/** @brief all possible upgrades */ +typedef enum { + hh_e_UPG_JUMP, + hh_e_UPG_HEALTH +} hh_e_upgrades; + +/** @brief init */ +void hh_shop_init(hh_e_upgrades* in); +/** @brief deals with displayed entity rendering */ +void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades); +/** @brief moves 'cursor' through selection field */ +void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max); + +bool hh_show_Shop(); diff --git a/src/GameLoop/startingScreen.c b/src/GameLoop/startingScreen.c new file mode 100644 index 0000000..4fc5af9 --- /dev/null +++ b/src/GameLoop/startingScreen.c @@ -0,0 +1,32 @@ +#include "startingScreen.h" +#include "input.h" +#include "engine/title_screen.h" +#include "engine/draw_screen.h" +// #include "engine/player_controller.h" + +bool hh_show_startingScreen(){ + static hh_e_screenStates hh_e_startingScreen = hh_e_STATE_SHOW; + + switch (hh_e_startingScreen) + { + case hh_e_STATE_SHOW: + hh_clear_screen(); + hh_init_title_screen(); + hh_e_startingScreen = hh_e_STATE_Input; + return false; + break; + case hh_e_STATE_Input: + if(g_hh_controller_p1.button_primary){ + hh_e_startingScreen = hh_e_STATE_END; + } + break; + case hh_e_STATE_END: + hh_e_startingScreen = hh_e_STATE_SHOW; + return true; + break; + default: + hh_e_startingScreen = hh_e_STATE_SHOW; + break; + } + return false; +} diff --git a/src/GameLoop/startingScreen.h b/src/GameLoop/startingScreen.h new file mode 100644 index 0000000..f51cc66 --- /dev/null +++ b/src/GameLoop/startingScreen.h @@ -0,0 +1,14 @@ +#pragma once + +#include <stdint.h> +#include <stdbool.h> + +typedef enum { + hh_e_STATE_SHOW, + hh_e_STATE_Input, + hh_e_STATE_END +} hh_e_screenStates; + + +bool hh_show_startingScreen(); + |