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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-03-30 13:02:36 +0200
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-03-30 13:02:36 +0200
commit552dcc17db2b98287ba1b480c2e70759cd94d81f (patch)
tree7f7bbd7a8b3964bbebc2878d33be0ed8a9382e3f /src/GameLoop/game_over.h
parent7f51cd925883bbf958baa289d4d19231667c9eba (diff)
gameloop/bullet/levels
gameloop moet nog wat gefixt worden. shop moet nog wat art en functie krijgen zefde voor gameover/highscore bullet moet meerdere entityten kunnen doen nu nog alleen gemaakt voor 1. levels moet alleen nog backwords kunnen
Diffstat (limited to 'src/GameLoop/game_over.h')
-rw-r--r--src/GameLoop/game_over.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/GameLoop/game_over.h b/src/GameLoop/game_over.h
new file mode 100644
index 0000000..0d40b6c
--- /dev/null
+++ b/src/GameLoop/game_over.h
@@ -0,0 +1,18 @@
+#pragma once
+
+#include "input.h"
+#include "engine/draw_screen.h"
+#include "engine/level_const.h"
+
+
+#include <stdint.h>
+#include <stdbool.h>
+
+typedef enum {
+ hh_e_game_over_SHOW,
+ hh_e_game_over_Input,
+ hh_e_game_over_END,
+} hh_e_game_over;
+
+
+void hh_game_over(hh_e_GameState*);