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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-03-30 13:02:36 +0200
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-03-30 13:02:36 +0200
commit552dcc17db2b98287ba1b480c2e70759cd94d81f (patch)
tree7f7bbd7a8b3964bbebc2878d33be0ed8a9382e3f /src/GameLoop/game_over.c
parent7f51cd925883bbf958baa289d4d19231667c9eba (diff)
gameloop/bullet/levels
gameloop moet nog wat gefixt worden. shop moet nog wat art en functie krijgen zefde voor gameover/highscore bullet moet meerdere entityten kunnen doen nu nog alleen gemaakt voor 1. levels moet alleen nog backwords kunnen
Diffstat (limited to 'src/GameLoop/game_over.c')
-rw-r--r--src/GameLoop/game_over.c28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/GameLoop/game_over.c b/src/GameLoop/game_over.c
new file mode 100644
index 0000000..09e6858
--- /dev/null
+++ b/src/GameLoop/game_over.c
@@ -0,0 +1,28 @@
+#include "game_over.h"
+
+
+void hh_game_over(hh_e_GameState* hh_game_state){
+ static hh_e_game_over hh_e_states_game_over = hh_e_game_over_SHOW;
+
+ switch (hh_e_states_game_over)
+ {
+ case hh_e_game_over_SHOW:
+ hh_clear_screen();
+ hh_clear_sprite();
+ // TODO: make function to show game over
+ hh_e_states_game_over = hh_e_game_over_Input;
+ break;
+ case hh_e_game_over_Input:
+ if(g_hh_controller_p1.button_primary){
+ hh_e_states_game_over = hh_e_game_over_END;
+ }
+ break;
+ case hh_e_game_over_END:
+ hh_e_states_game_over = hh_e_game_over_SHOW;
+ *hh_game_state = hh_e_STATE_GameOver;
+ break;
+ default:
+ hh_e_states_game_over = hh_e_game_over_SHOW;
+ break;
+ }
+}