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authorBjornMartens <113104306+BjornMartens@users.noreply.github.com>2023-02-15 19:20:42 +0100
committerGitHub <noreply@github.com>2023-02-15 19:20:42 +0100
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@@ -11,7 +11,7 @@ Important notes:
# Game controllers
# STM32 software
-The game engine will be designed to support 2D games with advanced graphics and input handling. The engine will use a state machine to manage game states and transitions between them. The state machine will be implemented using a finite state machine (FSM) design pattern. The engine will also include support for handling user input, game logic, and sound.
+The game engine will be designed to support 2D games. The engine will use a state machine to manage game states and transitions between them. The state machine will be implemented using a finite state machine (FSM) design pattern. The engine will also include support for handling user input, game logic, and sound.
FSM is a useful tool for managing game states and transitions. A game can have many different states, such as a title screen, a level selection screen, a loading screen, and various gameplay states. Each state represents a particular configuration of the game, with different sets of variables, objects, and logic