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#include <cstdlib>
#include <iostream>

#include "Pokedex.h"
#include "PokemonCard.h"
#include "ZipExport.h"

using std::endl;
using std::cout;
using std::cin;

Pokedex* g_pokedex = nullptr;

int interactive_mode() {
	cout << "entering interactive mode..." << endl;

	std::string search_query;

	for(;;) {
		cout << "card id or name?: ";
		if (!std::getline(cin, search_query)) break;

		std::vector<PokemonCard*> cards = g_pokedex->search_cards(search_query);
		size_t card_count = cards.size();
	
		if (card_count == 0) {
			cout << "no cards found" << endl;
		} else if (card_count == 1) {
			cards[0]->fetch_market_value();
			cout << "found card:" << endl << *cards[0];
		} else {
			cout << "found cards:" << endl;
			for (PokemonCard* card : cards)
				cout << card->short_identifier() << endl;
		}
	}
	return EXIT_SUCCESS;
}

int export_mode(int argc, char** argv) {
	std::string csv_file = argv[1];
	std::string zip_file = argc == 3 ? argv[2] : "";
	while (zip_file.size() == 0) { // make sure target file is given
		cout << "zip file location?: ";
		if (!std::getline(cin, zip_file)) break;
	}

	cout << "exporting cards in " << csv_file << " to " << zip_file << endl;
	ZipExport zip_export(g_pokedex, csv_file, zip_file);

	return EXIT_SUCCESS;
}

int main(int argc, char** argv) {
	g_pokedex = new Pokedex();

	if (argc == 1) { // no arguments specified
		return interactive_mode();
	} else if (argc == 2 || argc == 3) {
		return export_mode(argc, argv);
	} else { // three or more arguments
		cout << "too many arguments specified!" << endl;
		return EXIT_FAILURE;
	}

	return EXIT_SUCCESS;
}