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#pragma once
#include <string>
#include <vector>
#include "CacheManager.h"
class PokemonCard;
class PokemonTCGAPIClient;
class DownloadManager;
/** @brief user pokedex class, handles caching and api access silently */
class Pokedex {
private:
std::vector<PokemonCard*> cards;
/** @brief download card collection using API client */
virtual void load_collection_remote();
/** @brief load cards from cache */
virtual void load_collection_local();
/** @brief verify all cards in collection */
virtual void verify_collection();
/** @brief cache connection */
CacheManager* cache = nullptr;
PokemonTCGAPIClient* api = nullptr;
DownloadManager* download_manager = nullptr;
friend class PokemonCard;
virtual std::vector<PokemonCard*> search_cards_by_id_local(std::string query);
virtual std::vector<PokemonCard*> search_cards_by_id_remote(std::string query);
/** @brief convert std::string to lowercase */
std::string lower(std::string input);
public:
Pokedex();
virtual ~Pokedex();
/** @brief search cards that contain `query` in id field */
virtual std::vector<PokemonCard*> search_cards_by_id(std::string query);
};
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