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|
@startuml
!include style.ipuml
' !include hide-groups.ipuml
' !include hide-details.ipuml
class main as "main()"
hide main circle
hide main members
exception Exception {
+ Exception(const char* fmt, ...)
+ what() : const char*
--
# error : char*
# va_format(va_list args, const char* fmt)
}
together { /' LAYOUT '/
rectangle Group_FileReading as "File reading" <<group>> {
class FileReader <<Factory>> {
+open(url) : FileStrategy&
}
interface FileStrategy {
+ read() : string
+ close()
--
# open(string url)
# clone() : FileStrategy* <<const>>
}
class LocalFile {
- instance : LocalFile <<static>>
}
class HTTPFile {
- instance : HTTPFile <<static>>
}
package CPR { }
FileStrategy <|.u. LocalFile
FileStrategy <|.u. HTTPFile
FileStrategy .l> FileReader
FileStrategy <. FileReader
HTTPFile -l> CPR
' LAYOUT
HTTPFile -r[hidden] LocalFile
}
rectangle Group_ParsingDeserialization as "Parsing & deserialization" <<group>> {
class Parser {
+ parse(FileStrategy &, Deserializer &) <<static>>
+ register_strategy(ParserStrategy *) <<static>>
--
- get_collection() : ParserCollection <<static>>
}
interface ParserStrategy {
+ parse(FileStrategy &, Deserializer &) <<static>>
+ heuristic(FileStrategy &) : unsigned int <<static>>
}
ParserStrategy .> Parser
ParserStrategy <. Parser
class CSVParser
class XMLParser
class TXTParser
package pugixml { }
CSVParser ..|> ParserStrategy
TXTParser ..|> ParserStrategy
XMLParser ..|> ParserStrategy
XMLParser -> pugixml
class Deserializer {
+ Deserializer(Museum &)
--
+ set_canvas(CanvasData)
+ set_tile(TileData)
+ add_artist(ArtistData)
+ add_type(type : string, Color, weight : unsigned int)
}
CSVParser -up-> Deserializer
XMLParser -up-> Deserializer
TXTParser -up-> Deserializer
' LAYOUT
CSVParser -r[hidden] TXTParser
TXTParser -r[hidden] XMLParser
}
} /' LAYOUT '/
together { /' LAYOUT '/
rectangle Group_Algorithms as "Algorithms" <<group>> {
class Pathfinding {
+ Pathfinding(Museum &)
}
class Collision {
+ Collision(Museum &)
}
}
rectangle Group_Model as "Model" <<group>> {
class Museum {
+ people : People
+ canvas : Canvas
--
+ update()
--
- paused : bool <<+get>> <<+set>>
- jump : unsigned long
--
- working : bool
- worker : thread *
- work()
}
class Canvas {
+ Canvas(Museum &)
--
+ get_tile(x, y) : Tile &
+ set_tile(TileData)
--
+ update()
+ data : CanvasData
+ set_data(CanvasData)
--
- tiles : vector<Tile *>
- museum : Museum &
}
class People {
+ People(Museum &)
--
+ add_artist(ArtistData)
+ remove_artist(Artist &)
+ get_artists() : forward_list<Artist *>
--
- artists : forward_list<Artist *>
- artist_count : size_t
- museum : Museum &
}
class Tile {
+ data : TileData
+ color : Color
+ behavior : uniq<TileBehaviorStrategy>
+ set_data(TileData &)
+ set_type(type : const string &)
+ update()
+ step(Artist *)
+ get_neighbor(dx, dy) : Tile *
--
- museum : Museum &
}
struct TileData {
+ x : unsigned int
+ y : unsigned int
+ type : string
}
class Artist {
+ update()
+ step : bool
+ color : Color
+ data : ArtistData
--
- data : ArtistData
- museum : Museum &
}
struct ArtistData {
+ x : float
+ y : float
+ vx : float
+ vy : float
}
struct CanvasData {
+ rows : unsigned int
+ columns : unsigned int
}
Museum --> People
Museum --> Canvas
Canvas --> Tile
People --> Artist
Tile -> TileData
Artist -l> ArtistData
Canvas -> CanvasData
' LAYOUT
Artist -r[hidden] Tile
}
rectangle Group_TileAppearance as "Tile appearance" <<group>> {
struct Color {
red : unsigned int
green : unsigned int
blue : unsigned int
}
class TileAppearance {
+ get_color(string) : Color <<static>>
+ register_color(string, Color) <<static>>
}
Tile --> Color
Color <.. TileAppearance
}
rectangle Group_TileBehavior as "Tile behavior" <<group>> {
interface TileBehaviorStrategy {
+ step(Artist *)
+ update(Tile &)
+ clone(Museum &) : uniq<TileBehaviorStrategy>
--
# TileBehaviorStrategy(type : string)
# TileBehaviorStrategy()
--
# interactions : unsigned int
# museum : Museum *
}
class TileBehavior {
+ get_strategy(string) : TileBehaviorStrategy & <<static>>
+ register_strategy(string, TileBehaviorStrategy *) <<static>>
--
- get_collection() : TileBehaviorCollection & <<static>>
}
together {
class NullTileBehavior {
- type = "" <<static constexpr>>
}
class GrayTileBehavior {
- type = "G" : <<static constexpr>>
}
class RedTileBehavior {
- type = "R" : <<static constexpr>>
}
class BlueTileBehavior {
- type = "B" : <<static constexpr>>
--
- dx : int
- dy : int
}
class YellowTileBehavior {
- type = "Y" : <<static constexpr>>
--
- last_interactions : unsigned int
}
}
TileBehaviorStrategy <|.. NullTileBehavior
TileBehaviorStrategy <|.. GrayTileBehavior
TileBehaviorStrategy <|.. RedTileBehavior
TileBehaviorStrategy <|.. BlueTileBehavior
TileBehaviorStrategy <|.. YellowTileBehavior
Tile --> "state" TileBehavior
TileBehavior .l> TileBehaviorStrategy
TileBehavior <. TileBehaviorStrategy
}
} /' LAYOUT '/
together { /' LAYOUT '/
rectangle Group_Visualization as "Visualization" <<group>> {
struct Rectangle {
x : unsigned int
y : unsigned int
width : unsigned int
height : unsigned int
}
enum MouseCode { }
enum KeyboardCode { }
package SDL3 { }
class View {
+ window_size(width, height)
+ dialog_file(callback : fn(files : vec<string>, data), data)
+ draw_rect(Rectangle, Color)
--
- window : SDL_Window *
- renderer : SDL_Renderer *
--
+ open : bool
- worker : thread *
- work()
}
class ViewController {
+ update()
+ ev_keydown(KeyboardCode);
+ ev_mousedown(MouseCode);
+ ev_mousemove(x, y);
--
- draw_artists : bool <<+get>> <<+set>>
- cmd_base : const Command *
}
ViewController ..> View
ViewController <-- View
View --> SDL3
View .l> Rectangle
ViewController .l> KeyboardCode
ViewController .l> MouseCode
}
rectangle Group_Commands as "Commands" <<group>> {
class Command {
# museum : Museum * <<+get&>> <<-set>>
# view : View * <<+get&>> <<-set>>
# controller : ViewController * <<+get&>> <<-set>>
--
+ Command(command : const Command *)
+ Command(museum, view, controller)
}
class MuseumPauseCommand {
+ toggle()
+ set(paused : bool)
}
class OpenFileGUICommand {
+ execute()
}
class ArtistVisibilityCommand {
+ toggle()
+ set(paused : bool)
}
class LoadFilesCommand {
+ execute(files)
}
class TileDecayCommand {
+ execute(x, y)
}
Command <|-u- MuseumPauseCommand
Command <|-u- OpenFileGUICommand
Command <|-u- ArtistVisibilityCommand
Command <|-u- TileDecayCommand
Command <|-d- LoadFilesCommand
}
} /' LAYOUT '/
Command .[norank]> Museum
Command .[norank]> View
Command .[norank]> ViewController
ParserStrategy .l> FileStrategy
Deserializer .l> Museum
Museum --> Pathfinding
Museum --> Collision
ViewController -[norank]> Command
main -d-> Museum
main -u-> LoadFilesCommand
' main -[norank]> Deserializer
main -[norank]> View
main .r> Exception
' LAYOUT
Group_TileBehavior -r[hidden] Group_TileAppearance
Group_ParsingDeserialization -r[hidden] Group_Model
' Collision -r[hidden] People
@enduml
|