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#pragma once

#include <utility>

#include "Command.h"
#include "KeyboardCode.h"
#include "MouseCode.h"

class View;
class Museum;
class QuadTreeCollisionChecker;

class ViewController {
public:
	ViewController(Museum & m, View & v);
	virtual ~ViewController();

public:
	void update();
	void ev_keydown(KeyboardCode code);
	void ev_mousedown(MouseCode code);
	void ev_mousemove(unsigned x, unsigned y);

private:
	void update_size();
	void update_tiles();
	void update_artists();
	void update_pathfinding();
	void update_quadtree();
	void update_quadtree_recursive(QuadTreeCollisionChecker * tree);

private:
	Museum & museum;
	View & view;
	const Command * cmd_base = nullptr;

private:
	bool draw_artists = true;
	bool draw_pathfinding = false;
	bool draw_quadtree = true;
	
private:
	unsigned int scale = 16;
	unsigned int line_width = 0;
	unsigned int artist_size = (scale - line_width) / 2;
	std::pair<float, float> mouse_pos = { 0, 0 };
};