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#include <memory>

#include "ViewController.h"
#include "CollisionChecker.h"
#include "ControlBooleanCommand.h"
#include "CycleCollisionMethodCommand.h"
#include "QuadTreeCollisionChecker.h"
#include "Exception.h"
#include "KeyboardCode.h"
#include "MouseCode.h"
#include "ToggleMuseumPauseCommand.h"
#include "OpenFileGUICommand.h"
#include "StepTileCommand.h"
#include "TimeTravelCommand.h"
#include "View.h"
#include "Museum.h"
#include "Pathfinder.h"

using namespace std;

ViewController::ViewController(Museum & m, View & v) : museum(m), view(v) {
}

ViewController::~ViewController() {
}

void ViewController::update() {
	this->update_size();
	this->update_tiles();
	if (this->draw_artists) this->update_artists();
	if (this->draw_pathfinding) this->update_pathfinding();
	if (this->draw_quadtree) this->update_quadtree();
}

void ViewController::update_size() {
	this->view.window_size(
		this->scale * this->museum.canvas.data.columns,
		this->scale * this->museum.canvas.data.rows
	);
}

void ViewController::update_tiles() {
	for (int y = 0; y < this->museum.canvas.data.rows; y++) {
		for (int x = 0; x < this->museum.canvas.data.columns; x++) {
			Tile & tile = this->museum.canvas.get_tile({ x, y });
			Rectangle rect = {
				.x = x * scale,
				.y = y * scale,
				.width = scale,
				.height = scale,
			};
			this->view.fill_rect(rect, tile.color);
		}
	}
}

void ViewController::update_artists() {
	People & people = this->museum.people;
	for (Artist * artist : people.get_artists()) {
		Rectangle rect = {
			.x = artist->data.x * scale,
			.y = artist->data.y * scale,
			.width = artist_size,
			.height = artist_size,
		};
		this->view.fill_rect(rect, artist->color);
	}
}

void ViewController::draw_pathfinding_dot(const XY & point, const Color & color) {
	this->view.fill_rect(center({
		.x = point.x * scale,
		.y = point.y * scale,
		.width = pathfinding_size,
		.height = pathfinding_size,
	}), color);
}

void ViewController::update_pathfinding() {
  PathfindingContext & ctx = this->museum.pathfinding;

	Pathfinder & solver = ctx.get_solver();
	for (int y = 0; y < this->museum.canvas.data.rows; y++) {
		for (int x = 0; x < this->museum.canvas.data.columns; x++) {
			if (!solver.is_visited({ x, y })) continue;
			Rectangle rect = {
				.x = x * scale,
				.y = y * scale,
				.width = scale,
				.height = scale,
			};
			this->view.draw_rect(rect, { 0, 0, 0 }, 2);
		}
	}

	const Pathfinder::Path & solution = solver.get_path();
	for (const XY & point : solution) {
		this->draw_pathfinding_dot(point, { 0, 0, 0 });
	}

	this->draw_pathfinding_dot(ctx.get_start(), { 0xff, 0xff, 0xff });
}

void ViewController::update_quadtree_recursive(QuadTreeCollisionChecker * tree) {
	if (tree == nullptr) return;

	const Rectangle & tree_boundary = tree->get_boundary();
	Rectangle rect = {
		.x = tree_boundary.x * scale,
		.y = tree_boundary.y * scale,
		.width = tree_boundary.width * scale,
		.height = tree_boundary.height * scale,
	};
	this->view.draw_rect(rect, { .red = 0xff, .green = 0x00, .blue = 0xff, }, 1);

	this->update_quadtree_recursive(tree->subtree[0].get());
	this->update_quadtree_recursive(tree->subtree[1].get());
	this->update_quadtree_recursive(tree->subtree[2].get());
	this->update_quadtree_recursive(tree->subtree[3].get());
}

void ViewController::update_quadtree() {
	shared_ptr<CollisionChecker> checker = this->museum.collision.get_checker();
	auto tree = dynamic_cast<QuadTreeCollisionChecker*>(checker.get());
	if (tree == nullptr) return;
	this->update_quadtree_recursive(tree);
}

void ViewController::ev_keydown(KeyboardCode key) {
	try {
		switch (key) {
			case KEY_SPACE: {
				ToggleMuseumPauseCommand(this->museum).execute();
				break;
			}
			case KEY_ENTER: {
				StepTileCommand(this->museum.canvas, this->mouse_pos).execute();
				break;
			}
			case KEY_O: {
				OpenFileGUICommand(this->museum, this->view).execute();
				break;
			}
			case KEY_A: {
				ControlBooleanCommand(this->draw_artists).execute();
				break;
			}
			case KEY_LEFT: {
				TimeTravelCommand(this->museum, false).execute();
				break;
			}
			case KEY_RIGHT: {
				TimeTravelCommand(this->museum, true).execute();
				break;
			}
			case KEY_C: {
				CycleCollisionMethodCommand(this->museum).execute();
				break;
			}
			case KEY_Q: {
				ControlBooleanCommand(this->draw_quadtree).execute();
				break;
			}
			default: break;
		}
	} catch (Exception & e) {
		printf("%s\n", e.what());
	}
}

void ViewController::ev_mousedown(MouseCode button) {
	try {
		switch (button) {
			case MOUSE_LEFT: {
        this->museum.pathfinding.set_start(this->mouse_pos);
				break;
			}
			case MOUSE_RIGHT: {
        this->museum.pathfinding.set_end(this->mouse_pos);
				break;
			}
			default: break;
		}
	} catch (Exception & e) {
		printf("%s\n", e.what());
	}
}

void ViewController::ev_mousemove(unsigned x, unsigned y) {
	this->mouse_pos = {
		.x = static_cast<int>(x / this->scale),
		.y = static_cast<int>(y / this->scale),
	};
}

Rectangle ViewController::center(Rectangle rect) {
  rect.x += (scale - rect.width) / 2;
  rect.y += (scale - rect.height) / 2;
  return rect;
}