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#pragma once
#include <SDL2/SDL.h>
#include <thread>
#include "Color.h"
#include "Rectangle.h"
class ViewController;
class View {
public:
View(ViewController & vc);
virtual ~View();
public:
virtual void set_size(unsigned int width, unsigned int height);
virtual void draw_rect(Rectangle r, Color c);
private:
virtual void draw_begin();
virtual void draw_end();
virtual void window_init();
virtual void window_deinit();
public:
bool open = true;
private:
ViewController & controller;
private:
unsigned int width = 0, height = 0;
SDL_Window * window = nullptr;
SDL_Renderer * renderer = nullptr;
private:
std::thread * worker = nullptr;
void work();
};
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