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#include <SDL2/SDL.h>
#include <thread>
#include "View.h"
View::View() {
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
this->window = SDL_CreateWindow(
"dpa",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
this->width,
this->height,
SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL
);
this->renderer = SDL_CreateRenderer(this->window, -1, SDL_RENDERER_ACCELERATED);
this->worker = new std::thread(&View::work, this);
}
View::~View() {
if (this->renderer != nullptr)
SDL_DestroyRenderer(this->renderer);
if (this->window != nullptr)
SDL_DestroyWindow(this->window);
if (this->worker != nullptr) {
this->open = false;
this->worker->join();
}
SDL_Quit();
}
void View::set_size(unsigned int width, unsigned int height) {
if (this->width == width && this->height == height) return;
SDL_SetWindowSize(this->window, width, height);
this->width = width;
this->height = height;
}
void View::work() {
while (this->open) {
SDL_Event e;
while (SDL_PollEvent(&e))
if (e.type == SDL_QUIT) this->open = false;
}
}
void View::draw_begin() {
SDL_RenderClear(this->renderer);
}
void View::draw_end() {
SDL_SetRenderDrawColor(this->renderer, 0, 0, 0, 255);
SDL_RenderPresent(this->renderer);
}
void View::draw_rect(Rectangle r, Color c) {
SDL_SetRenderDrawColor(this->renderer, c.red, c.green, c.blue, 255);
SDL_Rect rect = {
.x = static_cast<int>(r.x),
.y = static_cast<int>(r.y),
.w = static_cast<int>(r.width),
.h = static_cast<int>(r.height),
};
SDL_RenderFillRect(this->renderer, &rect);
}
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