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#include "TileColorFactory.h"
using namespace std;
const Color & TileColorFactory::get_color(const string & type) {
if (this->collection.contains(type))
return this->collection.at(type);
return TileColorFactory::default_color;
}
void TileColorFactory::register_color(const string & type, const Color & color) {
this->collection[type] = color;
}
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