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#pragma once

#include <string>
#include <memory>

class Tile;
class Museum;
class Artist;

class TileBehaviorStrategy {
public:
	virtual void step(Artist *);
	virtual void update(Tile &) = 0;
	virtual std::unique_ptr<TileBehaviorStrategy> clone(Museum & m) = 0;

protected:
	TileBehaviorStrategy(const std::string type);
	TileBehaviorStrategy() = default;

protected:
	unsigned int interactions = 0;
	Museum * museum = nullptr;
};