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#pragma once
#include <string>
#include <memory>
class Tile;
class Museum;
class Artist;
class TileBehavior {
public:
virtual void step(Artist *);
virtual void update(Tile &) = 0;
virtual std::unique_ptr<TileBehavior> clone(Museum & m) = 0;
protected:
TileBehavior(const std::string type);
TileBehavior() = default;
protected:
unsigned int interactions = 0;
Museum * museum = nullptr;
};
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