blob: 6efb14d32c0d5da8cb8b9252c8d49d865d52e2c7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
#include <cstdio>
#include "Tile.h"
#include "TileAppearance.h"
#include "TileBehavior.h"
#include "Museum.h"
using namespace std;
Tile::Tile(Museum & museum, TileData & data) : museum(museum) {
this->set_data(data);
}
void Tile::set_type(const string & type) {
this->data.type = type;
this->set_data(this->data);
}
void Tile::set_data(TileData & data) {
this->data = data;
this->color = TileAppearance::get_color(this->data.type);
this->behavior = TileBehavior::get_strategy(this->data.type).clone(this->museum);
}
void Tile::update() {
this->behavior->update(*this);
}
void Tile::step(Artist & artist) {
this->behavior->step(artist);
}
Tile * Tile::get_neighbor(int dx, int dy) {
Canvas & canvas = this->museum.canvas;
int x = this->x + dx;
int y = this->y + dy;
if (x < 0) return nullptr;
if (x >= canvas.data.columns) return nullptr;
if (y < 0) return nullptr;
if (y >= canvas.data.columns) return nullptr;
return &canvas.get_tile(x, y);
}
|