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path: root/Tile.cpp
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#include <cstdio>

#include "Tile.h"
#include "TileColorFactory.h"
#include "TileBehaviorFactory.h"
#include "Museum.h"

using namespace std;

Tile::Tile(Museum & museum, TileData & data) : museum(museum) {
	this->set_data(data);
}

void Tile::set_type(const string & type) {
	this->data.type = type;
	this->set_data(this->data);
}

void Tile::set_data(TileData & data) {
	this->data = data;

	Canvas & canvas = this->museum.canvas;
	this->color = canvas.tile_color.get_color(this->data.type);
	this->behavior = canvas.tile_behavior.create(this->data.type);
}

void Tile::update() {
	this->behavior->update(*this);
}

Tile * Tile::get_neighbor(const XY & offset) {
	XY here {
		.x = static_cast<int>(this->data.x),
		.y = static_cast<int>(this->data.y),
	};
	try {
		return &this->museum.canvas.get_tile(here + offset);
	} catch (...) {
		return nullptr;
	}
}