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#include <cstdio>
#include "Tile.h"
#include "TileAppearance.h"
#include "TileBehavior.h"
Tile::Tile() {
this->data = {};
this->update();
}
Tile::Tile(TileData data) {
this->data = data;
this->update();
}
void Tile::update() {
this->color = TileAppearance::get_color(this->data.type);
this->behavior = TileBehavior::get_strategy(this->data.type).clone();
}
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