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path: root/SetNeighborTileBehavior.cpp
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#include "SetNeighborTileBehavior.h"
#include "CreateArtistTileBehavior.h"
#include "Artist.h"
#include "Tile.h"

using namespace std;

void SetNeighborTileBehavior::step(Artist * artist) {
	this->interactions++;
	if (dx != 0 || dy != 0) return;
	if (artist == nullptr) return;

	if (artist->data.vx == 0) dx = 1;
	if (artist->data.vy == 0) dy = 1;
}

static void update_neighbor(Tile & here, int dx, int dy) {
	if (dx == 0 && dy == 0) return;
	Tile * neighbor = here.get_neighbor(dx, dy);
	if (neighbor == &here) return;
	if (neighbor == nullptr) return;

	neighbor->set_type(SetNeighborTileBehavior::type);
}

void SetNeighborTileBehavior::update(Tile & tile) {
	if (this->interactions < 1) return;

	update_neighbor(tile, this->dx, this->dy);
	update_neighbor(tile, -this->dx, -this->dy);

	tile.set_type(CreateArtistTileBehavior::type);
}