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#include "SetNeighborTileBehavior.h"
#include "CreateArtistTileBehavior.h"
#include "Artist.h"
#include "DeleteArtistTileBehavior.h"
#include "Tile.h"
using namespace std;
void SetNeighborTileBehavior::step(Artist * artist) {
this->interactions++;
if (this->offset.x != 0 || this->offset.y != 0) return;
if (artist == nullptr) return;
if (artist->data.vx == 0) this->offset.x = 1;
if (artist->data.vy == 0) this->offset.y = 1;
}
static void update_neighbor(Tile & here, const XY & offset) {
if (offset.x == 0 && offset.y == 0) return;
Tile * neighbor = here.get_neighbor(offset);
if (neighbor == &here) return;
if (neighbor == nullptr) return;
neighbor->set_type(SetNeighborTileBehavior::type);
// neighbor->set_type(DeleteArtistTileBehavior::type);
}
void SetNeighborTileBehavior::update(Tile & tile) {
if (this->interactions < 1) return;
update_neighbor(tile, this->offset);
update_neighbor(tile, -this->offset);
tile.set_type(CreateArtistTileBehavior::type);
}
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