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#pragma once
#include "TileBehaviorStrategy.h"
class RedTileBehavior : public TileBehaviorStrategy {
public:
virtual void step(Artist *);
virtual void update(Tile &);
virtual std::unique_ptr<TileBehaviorStrategy> clone(Museum &);
static constexpr const char * type = "R";
private:
using TileBehaviorStrategy::TileBehaviorStrategy;
static RedTileBehavior instance;
RedTileBehavior() = default;
};
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