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#include <memory>
#include "RedTileBehavior.h"
#include "BlueTileBehavior.h"
#include "Tile.h"
#include "Museum.h"
using namespace std;
RedTileBehavior RedTileBehavior::instance { RedTileBehavior::type };
void RedTileBehavior::step(Artist * artist) {
this->interactions++;
if (artist != nullptr)
this->museum->people.remove_artist(*artist);
}
void RedTileBehavior::update(Tile & tile) {
if (this->interactions == 0) return;
tile.set_type(BlueTileBehavior::type);
}
unique_ptr<TileBehaviorStrategy> RedTileBehavior::clone(Museum & museum) {
auto instance = new RedTileBehavior();
instance->museum = &museum;
return unique_ptr<TileBehaviorStrategy>(instance);
}
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