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#include <algorithm>
#include "People.h"
#include "util.h"
using namespace std;
People::People(Museum & museum) : museum(museum) {}
People::~People() {
for (Artist * artist : this->artists) {
if (artist == nullptr) continue;
delete artist;
}
this->artists.clear();
this->cleanup();
}
void People::add_artist(const ArtistData & data) {
if (this->artist_count >= 10000) return;
this->artists.push_front(new Artist(this->museum, data));
this->artist_count++;
}
void People::remove_artist(Artist & target) {
auto it = find(this->artists.begin(), this->artists.end(), &target);
if (it == this->artists.end()) return;
this->deleted_artists.push_front(*it);
*it = nullptr;
this->artist_count--;
}
forward_list<Artist *> People::get_artists() {
return this->artists;
}
string People::to_string() {
string out = "";
out += stringf("%d artists\n", this->artist_count);
for (Artist * artist : this->artists) {
out += stringf("- at (%.2f,%.2f)\n", artist->data.x, artist->data.y);
}
return out;
}
void People::cleanup() {
this->artists.remove(nullptr);
for (Artist * artist : this->deleted_artists) {
delete artist;
}
this->deleted_artists.clear();
}
void People::update() {
this->cleanup();
for (Artist * artist : this->artists) {
if (artist == nullptr) continue;
artist->update();
}
}
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