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#pragma once
#include <memory>
#include <unordered_map>
#include <vector>
#include "XY.h"
#include "Pathfinder.h"
class Museum;
class PathfindingContext {
public:
PathfindingContext(Museum &);
void update();
private:
XY start_point = { -1, -1 };
XY end_point = { -1, -1 };
public:
void set_start(const XY & point);
const XY & get_start() { return this->start_point; }
void set_end(const XY & point);
const XY & get_end() { return this->end_point; }
public:
bool empty_point(const XY & point);
public:
void register_weight(const std::string & type, unsigned int weight);
unsigned int get_weight(const std::string & type);
private:
std::unordered_map<std::string, unsigned int> weight_map;
public:
Pathfinder & get_solver();
void cycle_solver();
private:
std::vector<std::unique_ptr<Pathfinder>> solvers;
size_t solver_index = 0;
public:
bool has_collision = false;
private:
Museum & museum;
};
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