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#include <vector>
#include <string>
#include "OpenFileGUICommand.h"
#include "Exception.h"
#include "LoadFilesCommand.h"
#include "ToggleMuseumPauseCommand.h"
#include "View.h"
using namespace std;
OpenFileGUICommand::OpenFileGUICommand(Museum & m, View & v) : museum(m), view(v) {}
void OpenFileGUICommand::execute() {
ToggleMuseumPauseCommand(this->museum, true);
this->view.dialog_file([](vector<string> files, void * data) -> void {
Museum * museum = static_cast<Museum *>(data);
try {
LoadFilesCommand(*museum, files).execute();
} catch (Exception & e) {
printf("%s\n", e.what());
}
}, &this->museum);
}
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