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#include <vector>
#include <string>
#include "OpenFileGUICommand.h"
#include "Exception.h"
#include "LoadFilesCommand.h"
#include "ToggleMuseumPauseCommand.h"
#include "View.h"
using namespace std;
void OpenFileGUICommand::execute() {
Museum * museum = &this->get_museum();
ToggleMuseumPauseCommand(*museum).set(true);
this->get_view().dialog_file([](vector<string> files, void * data) -> void {
Museum * museum = static_cast<Museum *>(data);
try {
LoadFilesCommand(*museum).execute(files);
} catch (Exception & e) {
printf("%s\n", e.what());
}
}, museum);
}
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