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#include <memory>
#include "NullTileBehavior.h"
using namespace std;
NullTileBehavior NullTileBehavior::instance { NullTileBehavior::type };
void NullTileBehavior::update(Tile &) { }
unique_ptr<TileBehavior> NullTileBehavior::clone(Museum & museum) {
auto instance = new NullTileBehavior();
instance->museum = &museum;
return unique_ptr<TileBehavior>(instance);
}
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