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#pragma once
#include <thread>
#include <chrono>
#include <stack>
#include "People.h"
#include "Canvas.h"
#include "CollisionContext.h"
#include "PathfindingContext.h"
using namespace std::chrono_literals;
class Museum {
public:
Museum();
virtual ~Museum();
public:
People people;
Canvas canvas;
CollisionContext collision;
PathfindingContext pathfinding;
public:
bool paused = true;
void update();
void skip_forward();
void skip_backward();
private:
int jump = 0;
private:
bool working = true;
std::thread * worker = nullptr;
void work();
private:
unsigned long long tick = 0;
static constexpr std::chrono::milliseconds tick_interval = 15ms;
private:
static constexpr unsigned snapshot_ticks = 50;
struct Snapshot {
unsigned long long tick;
Memories memories;
};
std::stack<Snapshot, std::vector<Snapshot>> history;
Snapshot save_snapshot();
void restore_snapshot(const Snapshot &);
};
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