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#pragma once
#include <thread>
#include <chrono>
using namespace std::chrono_literals;
#include "People.h"
#include "Canvas.h"
#include "CollisionContext.h"
class Museum {
public:
Museum();
virtual ~Museum();
public:
People people;
Canvas canvas;
CollisionContext collision;
public:
bool paused = true;
void update();
void skip_forward();
void skip_backward();
private:
unsigned long jump = 0;
private:
bool working = true;
std::thread * worker = nullptr;
void work();
private:
unsigned long long tick = 0;
static constexpr unsigned snapshot_ticks = 50;
static constexpr std::chrono::milliseconds tick_interval = 15ms;
};
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