aboutsummaryrefslogtreecommitdiff
path: root/Museum.cpp
blob: d389602ebd5642e5aff4f4ebb7be76695e0a3a92 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
#include "Museum.h"

using namespace std;

Museum::Museum() : people(*this), canvas(*this), collision(*this), pathfinding(*this) {
	this->worker = new std::thread(&Museum::work, this);
}

Museum::~Museum() {
	this->working = false;
	this->worker->join();
	if (this->worker != nullptr) {
		delete this->worker;
		this->worker = nullptr;
	}
}

void Museum::update() {
	this->people.update();
	this->canvas.update();
	this->collision.update();
	this->tick++;

	unsigned long long next_snapshot = this->snapshot_ticks;
	if (!this->history.empty()) next_snapshot += this->history.top().tick;
	if (next_snapshot > this->tick) return;
	this->history.push(this->save_snapshot());
	printf("saved snapshot at tick %llu\n", this->tick);
}

void Museum::skip_forward() {
	this->jump++;
}
void Museum::skip_backward() {
	this->jump--;
}

void Museum::work() {
	while (this->working) {
		// immediately process jumps, even if paused
		if (this->jump > 0) {
			// forward jump
			for (; this->jump != 0; this->jump--) {
				printf("jumping forward %u ticks\n", this->snapshot_ticks);
				for (size_t i = 0; i < this->snapshot_ticks; i++)
					this->update();
			}
		} else if (this->jump < 0) {
			// backward jump
			for (; this->jump != 0; this->jump++) {
				if (this->history.empty()) continue;
				printf("restoring snapshot from tick %llu\n", this->history.top().tick);
				this->restore_snapshot(this->history.top());
				this->history.pop();
			}
		}

		// wait with regular update if paused
		if (this->paused) continue;

		// regular update
		auto next = chrono::steady_clock::now() + this->tick_interval;
		this->update();
		this_thread::sleep_until(next);
	}
}

static void memories_concat(Memories & a, Memories b) {
	a.insert(a.end(), make_move_iterator(b.begin()), make_move_iterator(b.end()));
}

Museum::Snapshot Museum::save_snapshot() {
	Snapshot snapshot = {
		.tick = this->tick,
		.memories = {},
	};
	memories_concat(snapshot.memories, this->canvas.save());
	memories_concat(snapshot.memories, this->people.save());
	return snapshot;
}

void Museum::restore_snapshot(const Snapshot & snapshot) {
	this->tick = snapshot.tick;
	this->canvas.restore(snapshot.memories);
	this->people.restore(snapshot.memories);
}