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#include "Museum.h"
using namespace std;
Museum::Museum() : people(*this), canvas(*this), collision(*this), pathfinding(*this) {
this->worker = new std::thread(&Museum::work, this);
}
Museum::~Museum() {
this->working = false;
this->worker->join();
if (this->worker != nullptr) {
delete this->worker;
this->worker = nullptr;
}
}
void Museum::update() {
this->people.update();
this->canvas.update();
this->collision.update();
this->tick++;
}
void Museum::skip_forward() {
this->jump += this->snapshot_ticks;
}
void Museum::skip_backward() {
}
void Museum::work() {
while (this->working) {
// immediately process forward jumps, even if paused
if (this->jump > 0) {
for (; this->jump != 0; this->jump--)
this->update();
}
// wait with regular update if paused
if (this->paused) continue;
// regular update
auto next = chrono::steady_clock::now() + this->tick_interval;
this->update();
this_thread::sleep_until(next);
}
}
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