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#pragma once
#include "TileBehaviorStrategy.h"
class GrayTileBehavior : public TileBehaviorStrategy {
public:
virtual void update(Tile &);
virtual std::unique_ptr<TileBehaviorStrategy> clone(Museum &);
static constexpr const char * type = "G";
private:
using TileBehaviorStrategy::TileBehaviorStrategy;
static GrayTileBehavior instance;
GrayTileBehavior() = default;
};
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