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#pragma once

#include "TileBehaviorStrategy.h"

class GrayTileBehavior : public TileBehaviorStrategy {
public:
	virtual void update(Tile &);
	virtual std::unique_ptr<TileBehaviorStrategy> clone(Museum &);

	static constexpr const char * type = "G";

private:
	using TileBehaviorStrategy::TileBehaviorStrategy;
	static GrayTileBehavior instance;
	GrayTileBehavior() = default;
};