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#include <memory>
#include "GrayTileBehavior.h"
#include "Tile.h"
#include "TileData.h"
using namespace std;
GrayTileBehavior GrayTileBehavior::instance {"G"};
void GrayTileBehavior::update(Tile & tile) {
if (this->interactions < 3) return;
TileData new_data = tile.data;
new_data.type = "R";
tile.set_data(new_data);
}
unique_ptr<TileBehaviorStrategy> GrayTileBehavior::clone(Museum & museum) {
auto instance = new GrayTileBehavior();
instance->museum = &museum;
return unique_ptr<TileBehaviorStrategy>(instance);
}
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